The Oneida Daily Dispatch (Oneida, NY)

Video game Hall of Fame inducts six

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The 2016induct­ees include the Oregon Trail, Space Invaders, The Sims, and the Legend of Zelda.

A video game that had players zapping space aliens with lasers and another that put them in covered wagons in 1848 have been inducted into the World Video Game Hall of Fame, along with four other games recognized for their influence on gaming and pop culture.

“Space Invaders” and “The Oregon Trail,” along with “Grand Theft Auto III,” “Sonic the Hedgehog,” “The Legend of Zelda” and “The Sims,” make up the class of 2016 honored Thursday at the hall inside The Strong museum in Rochester.

The winners were chosen from among 15 finalists culled from thousands of nomination­s from around the world. Contenders that missed the final cut were: “John Madden Football,” “Elite,” “Final Fantasy,” “Minecraft,” “Nurburgrin­g,” “Pokemon Red and Green,” “Sid Meier’s Civilizati­on,” “Street Fighter II” and “Tomb Raider.”

The Strong, which also houses the National Toy Hall of Fame, opened the World Video Game Hall of Fame last year to rec- ognize electronic games of all types — arcade, console, computer, handheld and mobile. To get in, games must have had sustained popularity and influenced the video game industry or society. About this year’s honorees: “SPACE INVADERS” The high score display at the top of “Space Invaders” quickly became a standard feature in arcade games. In 1980, the game that had been released in Japan in 1978 broke free from the arcade and entered the home console market to become the Atari 2600’s most popular game. “THE OREGON TRAIL” “The Oregon Trail” was developed by three student teachers in 1971 and gave many players their first introducti­on to computers. It was designed to teach Minnesota schoolchil­dren American history by making them settlers heading west toward the Pacific coast. Jon-Paul Dyson, director of The Strong’s Internatio­nal Center for the History of Electronic games, said “The Oregon Trail” pioneered the valuable blend of learning and play. “GRAND THEFT AUTO III” The first 3-D open- ended game that let players control the action became a model for the “sandbox-style” games that followed. But the flamethrow- ers and automatic weapons that were part of the action in the 2001 best seller fed worries about the inf luence of video game violence and reminded that video games are not just

for kids, said Jeremy Saucier, the history center’s assistant director.

“SONIC THE HEDGEHOG”

“Sonic theHedgeho­g” was Sega’s answer to Nintendo’s Mario character, and was launched in 1991. It remains the best-selling Sega Genesis game of all time and has inspired more than 20 additional games and spin-offs, as well as a television show and comic book, said Strong Associate Curator Shannon Symonds. It also inspired the first video game-themed balloon inMacy’s Thanksgivi­ng Day parade.

“THE LEGEND OF ZELDA”

“The Legend of Zelda” of 1986 also spun off sequels, comic books and a television series. Inspired by creator Shigeru Miyamoto’s child- hood expedition­s through woods and caves, it popularize­d non-linear open-world exploratio­n. “THE SIMS” “The Sims” provided a digital dollhouse setting for endless domestic dramas and gave players flexibilit­y to tell stories in an open-ended environmen­t. Its nearly 200 million sales in 60 countries andmore than20 languages following its 2000 release make it the best-selling PC game franchise ever.

 ?? BETHANY MOSHER — THE STRONG MUSEUM VIA AP ?? In this photo provided by The Strong museum in Rochester, N.Y., the 2016induct­ees to the World Video Game Hall of Fame are displayed. From top left, clockwise, are “Grand Theft Auto III,” “Space Invaders,” “Sonic the Hedgehog,” “The Sims,” “The Legend...
BETHANY MOSHER — THE STRONG MUSEUM VIA AP In this photo provided by The Strong museum in Rochester, N.Y., the 2016induct­ees to the World Video Game Hall of Fame are displayed. From top left, clockwise, are “Grand Theft Auto III,” “Space Invaders,” “Sonic the Hedgehog,” “The Sims,” “The Legend...

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