The Saratogian (Saratoga, NY)

What’s Overwatch? Why is it on ESPN? An AP esports explainer

- By Jake Seiner

ESPN is set to make a major trade this weekend: LeBron for Lucio. Brady for Bastion. Serena for Soldier: 76.

North America’s biggest sports platform is ready to embrace competitiv­e gaming, and it’s wagering that traditiona­l sports fans are, too.

The Overwatch League, an esports circuit with teams in three continents, will broadcast its inaugural championsh­ip live in prime time on ESPN this Friday, with the Philadelph­ia Fusion facing the London Spitfire. It will be the first time Disney’s marquee sports channel carries competitiv­e gaming in that slot, and it’s likely to do more over the course of a two-year deal signed with Overwatch this month.

It’s a major achievemen­t for Overwatch, a first-person shooter from Blizzard Entertainm­ent, and the latest indicator that esports are ready to edge into the American mainstream. The industry has converted a number of notable believers in recent years, including Overwatch franchise investors like New England Patriots owner Robert Kraft, New York Mets COO Jeff Wilpon and Los Angeles Rams owner Stan Kroenke.

Esports have been a popular pastime elsewhere for decades, most notably in South Korea. But are North American audiences really ready to invest their time and money into watching other people play video games? It’s a billion dollar question, literally — market analyst Newzoo projects the industry will do $1.7 billion in revenue by 2021.

For those who can’t tell a D.Va Bomb from a Whole Hog, here is some of what you should know before video games jump from the PC to prime time. WHAT ARE ESPORTS? Video gamers have been competing for digital supremacy dating to Pong and Pac-Man, but competitiv­e gaming these days is eschewing high scores in favor of multiplaye­r battles. First-person shooters, strategy games and battle royales have become the industry preference, with esports athletes competing either as individual­s or teams to eliminate opponents and achieve objectives — think capture the flag, but usually with a twist. Although many gamers enjoy playing on Xbox or Playstatio­n, most competitiv­e esports are played on PCs. League of Legends, DOTA 2, Counter Strike and Overwatch have been the most popular esport titles in recent years. WHAT IS OVERWATCH? Overwatch is a first-person shooter released by Blizzard in 2016 with esports in mind. It features teams of six players competing to protect designated zones from enemy capture or safely move payloads across intricate maps. Players can choose from 27 characters — like Lucio, a roller-blading DJ whose music can harm opponents and heal allies, or Bastion, a robotic tank that can turn itself into a devastatin­g sentry gun.

Each game takes roughly 10 minutes, and Overwatch League matches include five games. The first team to win two matches in the Grand Finals will be crowned champion.

WHY ARE ROBERT KRAFT AND JEFF WILPON INTERESTED IN THE OVERWATCH LEAGUE?

Traditiona­l sports investors like Kraft and Wilpon have seen huge financial potential in esports for a while, but both held off on purchasing franchises until springing for Overwatch clubs in 2016. Blizzard convinced them to buy in by re-imagining the esports scene, mostly by giving the Overwatch League a structure familiar to North American sports fans.

Esports circuits in Asia and Europe have generally been club-based, with teams at risk of relegating into lesser leagues. The Overwatch League instead is using permanent citybased franchises — just like the NFL or NBA — but on a global scale. Currently, the league has 12 teams across three continents, and it’s planning expansion for Season Two.

The city-based structure was attractive to sports traditiona­lists, which is what led Kraft and Wilpon to own franchises in Boston and New York, respective­ly. Investors also liked the league’s generous revenue sharing system.

ARE ESPORTS ACTUALLY SPORTS?

It depends who you ask, and frankly, it’s not clear that it matters.

“It’s a good semantics argument,” Philadelph­ia Fusion president Tucker Roberts said. “Honestly, yes.”

Video games do require physical skill. Even across the Overwatch League, there’s a spectrum of natural abilities, with some players boasting better reactions and coordinati­on. Overwatch is also heavy on teamwork and strategy. People in the industry like to compare esports to darts, billiards or chess.

“There’s a difference between a sport being like, the most athletic sport, sure,” Roberts said. “But I think the bigger question isn’t the semantics of whether they’re a sport. It’s about, what does it mean to be a competitio­n and how high are the stakes of the competitio­n? I think the players on our team, I know, work harder than any athlete I’ve ever met.”

For the industry, the argument only matters insofar as it affects visibility. If traditiona­l sports giants like ESPN are on board, who cares what you call them?

WHY DOES ESPN WANT IN?

For one, ESPN’s definition of sports can get flimsy. The network has showcased events like the Scripps National Spelling Bee, the World Series of Poker and the Drum Corps Internatio­nal championsh­ips. ESPN has also aired soccer and football video game competitio­ns in the past, just never live in prime time.

There’s good reason to think people will tune in. While video game viewing might be a novel concept domestical­ly, it’s quite common in some other markets. For instance, South Korea has entire television networks dedicated to esports, and gaming events there routinely draw tens of thousands of attendees. Korean esports stars live lavish, celebrity lifestyles, with top players achieving a status similar to that of LeBron James in America.

ESPN wants to attract more Millennial and GenZ viewers, and competitiv­e gaming seems like an obvious point of connection. Between 100,000-150,000 fans tuned into each second of the Overwatch League’s regular season broadcasts on the streaming service Twitch, and 10 million viewers watched the league’s opening weekend.

ESPN isn’t the only traditiona­l sports staple eyeing a younger audience through video games. The Internatio­nal Olympic Committee is also exploring ways to partner with the esports industry, even hosting a forum this month to bring together gaming executives, players, sponsors and event organizers. Overwatch League Commission­er Nate Nanzer was among the panelists who spoke at the event.

 ?? TERRIN WHACK — THE ASSOCIATED PRESS ?? London Spitfire gamer Won-sik Jung, of South Korea, poses during media day for the Overwatch League Grand Finals at Barclays Center in New York, Thursday. The Overwatch League, an esports circuit with teams in three continents, will broadcast its...
TERRIN WHACK — THE ASSOCIATED PRESS London Spitfire gamer Won-sik Jung, of South Korea, poses during media day for the Overwatch League Grand Finals at Barclays Center in New York, Thursday. The Overwatch League, an esports circuit with teams in three continents, will broadcast its...

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