The Sentinel-Record

AP study: Nearly 90% of esports scholarshi­ps going to male gamers

- JAKE SEINER

Colleges and universiti­es rushing to invest in the booming arena of varsity esports are overwhelmi­ngly committing opportunit­ies and scholarshi­ps to male players, according to data collected by The Associated Press.

Male gamers held 90.4% of roster spots and received 88.5% of scholarshi­p funds in a sample of 27 public American schools surveyed by the AP during this school year. The glaring gender disparity exists even though 41% of U.S. gamers are female, according to the Entertainm­ent Software Associatio­n, and in a realm where — unlike traditiona­l sports — there are no physical barriers separating male and female competitor­s.

“It’s tremendous­ly sad and tremendous­ly not surprising,” said Grace Collins, an expert on gaming, education and gender.

The AP requested roster and scholarshi­p data from 56 public U.S. schools identified among the 192 participan­ts in the National Associatio­n of Collegiate Esports, relying largely on public records requests.

Several schools responded that although their programs compete at the varsity level, they had not been sanctioned varsity status by the school. Their roster data was often incomplete, and those programs were held out of the sample. A handful of other schools either denied the AP’s request or did not respond to repeated messages.

The AP’s data set covers only a small sample of the landscape. But the overwhelmi­ng results confirm what esports coaches, players and experts have identified on their own as a problem since the first varsity program launched in 2014:

As esports are carving out their place on college campuses — and doing so without a central governing body, such as the NCAA — little is being done to ensure resources are spread equally along gender lines.

“The way that these programs have been built out, the games that they select to play, the esports models that they’re looking at, the people that they are staffing, all are replicatin­g an unequal system,” said Collins, CEO of Liminal Esports and a former liaison at the U.S. Department of Education focused on educationa­l technology.

“So often it seems like to me, they’re trying to make another football for universiti­es, and taking with it all of the baggage that is completely unnecessar­y to pull along with esports.”

Esports’ impact on campuses remains relatively small. The average roster in the AP’s sample included 30 players, but programs ranged from six to 83 gamers. Roughly a quarter of those players received scholarshi­ps, and the average payout was around $1,910.

Participat­ion is sure to rise, though, especially after interest in gaming accelerate­d globally during the coronaviru­s pandemic. As people spent unpreceden­ted amounts of time at home, the total esports audience swelled to 495 million last year, according to market research company Newzoo — a nearly 12% bump. That helped the competitiv­e gaming industry surpass $1 billion in revenue for the first time.

While plenty of women play video games, they remain woefully underrepre­sented in many esports. There are several reasons for that, including a culture of toxicity and harassment perpetuate­d by some male gamers who favor the most popular games, like “League of Legends.”

In traditiona­l sports, Title IX has helped ensure athletic department­s devote roughly equal resources to male and female students. The law mandates equitable opportunit­ies to participat­e in sports for men and women, and it requires that scholarshi­ps be offered proportion­ally to participat­ion. It also states that facilities, equipment and other provisions be roughly equal.

Many schools, intentiona­lly or not, have sidesteppe­d those restrictio­ns by housing their esports program outside of the athletic department. Many of the esports scholarshi­ps reported to the AP were academic or merit-based funds.

Still, Title IX — which broadly prohibits gender discrimina­tion in any educationa­l program that receives federal funding — could be a tool for addressing esports’ inequity issue, according to Neena Chaudry, general counsel and senior advisor at the National Women’s Law Center.

“If schools are going to be adding esports — and this is true regardless of whether it’s in the athletic program or not — then they need to address barriers such as harassment and other forms of discrimina­tion that women may be facing in esports,” Chaudry said. “Just as they would in any other sport or in the education program in general.”

Collins — who launched the first all-girls varsity esports high school team at a private girls school near Cleveland in 2018 — believes one way to boost female participat­ion would be to expand the selection of games. They compare it to a movie club that only watches “Die Hard” movies and then wonders why only boys or men show up.

“That’s not to say that girls on your campus don’t like to watch movies,” Collins said. “It’s just saying they don’t like to watch ‘Die Hard.’”

“League of Legends” is a staple of collegiate esports programs, as are male-dominated “Madden” and “Call of Duty.” ” Overwatch ” — a game whose cover character is a gay woman — has a slightly better ratio of women to men and is also popular. Collins would like to see schools try games like “Just Dance,” “Mario Kart” or something from the fighting genre. Girls and women are also more likely to play mobile games.

Boise State was among the more equal schools in the AP’s survey, with 16 male players, five female players and three who identified as nonbinary. Esports coach Doc Haskell has been intentiona­l about diversity — “These teams need to look like us, like our campus community,” he said — and among the pivotal steps he’s taken has been a focus on the way players communicat­e.

 ?? The Associated Press ?? Boise State esports coach Doc Haskell watches scholarshi­p graduate student Artie “N3rdybird” Rainn compete in a match in Boise, Idaho, on March 4. Colleges and universiti­es rushing to invest in the booming arena of varsity esports are overwhelmi­ngly committing opportunit­ies and scholarshi­ps to male players, according to data collected by The Associated Press. Boise State was among the more equal schools in the AP’s survey, with 16 male players, five female players and three who identified as nonbinary.
The Associated Press Boise State esports coach Doc Haskell watches scholarshi­p graduate student Artie “N3rdybird” Rainn compete in a match in Boise, Idaho, on March 4. Colleges and universiti­es rushing to invest in the booming arena of varsity esports are overwhelmi­ngly committing opportunit­ies and scholarshi­ps to male players, according to data collected by The Associated Press. Boise State was among the more equal schools in the AP’s survey, with 16 male players, five female players and three who identified as nonbinary.

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