The Sentinel-Record

How Apple turned technology into fashion

- Jacob O. Wobbrock AP’s The Conversati­on Jacob O. Wobbrock is a professor of Informatio­n, University of Washington. The Conversati­on is an independen­t and nonprofit source of news, analysis and commentary from academic experts.

Technology innovation requires solving hard technical problems, right? Well, yes. And no. As the Apple Macintosh turns 40, what began as Apple prioritizi­ng the squishy concept of “user experience” in its 1984 flagship product is, today, clearly vindicated by its blockbuste­r products since.

It turns out that designing for usability, efficiency, accessibil­ity, elegance and delight pays off. Apple’s market capitaliza­tion is now over $2.8 trillion, and its brand is every bit associated with the term “design” as the best New York or Milan fashion houses are. Apple turned technology into fashion, and it did it through user experience.

It began with the Macintosh.

When Apple announced the Macintosh personal computer with a Super Bowl XVIII television ad on

Jan. 22, 1984, it more resembled a movie premiere than a technology release. The commercial was, in fact, directed by filmmaker Ridley Scott. That’s because founder Steve Jobs knew he was not selling just computing power, storage or a desktop publishing solution. Rather, Jobs was selling a product for human beings to use, one to be taken into their homes and integrated into their lives.

This was not about computing anymore. IBM, Commodore and Tandy did computers. As a human-computer interactio­n scholar, I believe that the first Macintosh was about humans feeling comfortabl­e with a new extension of themselves, not as computer hobbyists but as everyday people. All that “computer stuff” — circuits and wires and separate motherboar­ds and monitors — were neatly packaged and hidden away within one sleek integrated box.

You weren’t supposed to dig into that box, and you didn’t need to dig into that box — not with the Macintosh. The everyday user wouldn’t think about the contents of that box any more than they thought about the stitching in their clothes. Instead, they would focus on how that box made them feel.

Beyond the mouse

As computers go, was the Macintosh innovative? Sure. But not for any particular computing breakthrou­gh. The Macintosh was not the first computer to have a graphical user interface or employ the desktop metaphor: icons, files, folders, windows and so on. The Macintosh was not the first personal computer meant for home, office or educationa­l use. It was not the first computer to use a mouse. It was not even the first computer from Apple to be or have any of these things. The Apple Lisa, released a year before, had them all.

It was not any one technical thing that the Macintosh did first. But the Macintosh brought together numerous advances that were about giving people an accessory — not for geeks or techno-hobbyists, but for home office moms and soccer dads and eighth grade students who used it to write documents, edit spreadshee­ts, make drawings and play games. The Macintosh revolution­ized the personal computing industry and everything that was to follow because of its emphasis on providing a satisfying, simplified user experience.

Where computers typically had complex input sequences in the form of typed commands (Unix, MS-DOS) or multibutto­n mice (Xerox STAR, Commodore 64), the Macintosh used a desktop metaphor in which the computer screen presented a representa­tion of a physical desk surface. Users could click directly on files and folders on the desktop to open them. It also had a one-button mouse that allowed users to click, double-click and drag-and-drop icons without typing commands. The Xerox Alto had first exhibited the concept of icons, invented in David Canfield Smith’s 1975 Ph.D. dissertati­on. The 1981 Xerox Star and 1983 Apple Lisa had used desktop metaphors. But these systems had been slow to operate and still cumbersome in many aspects of their interactio­n design.

The Macintosh simplified the interactio­n techniques required to operate a computer and improved functionin­g to reasonable speeds. Complex keyboard commands and dedicated keys were replaced with point-and-click operations, pull-down menus, draggable windows and icons, and systemwide undo, cut, copy and paste. Unlike with the Lisa, the Macintosh could run only one program at a time, but this simplified the user experience.

The Macintosh also provided a user interface toolbox for applicatio­n developers, enabling applicatio­ns to have a standard look and feel by using common interface widgets such as buttons, menus, fonts, dialogue boxes and windows. With the Macintosh, the learning curve for users was flattened, allowing people to feel proficient in short order. Computing, like clothing, was now for everyone.

A good experience

Although I hesitate to use the cliches “natural” or “intuitive” when it comes to fabricated worlds on a screen — nobody is born knowing what a desktop window, pull-down menu or double-click is — the Macintosh was the first personal computer to make user experience the driver of technical achievemen­t. It indeed was simple to operate, especially compared with command-line computers at the time.

Whereas prior systems prioritize­d technical capability, the Macintosh was intended for nonspecial­ist users — at work, school or in the home — to experience a kind of out-ofthe-box usability that today is the hallmark of not only most Apple products but an entire industry’s worth of consumer electronic­s, smart devices and computers of every kind.

According to Market Growth Reports, companies devoted to providing user experience tools and services were worth $548.91 million in 2023 and are expected to reach $1.36 billion by 2029. User experience companies provide software and services to support usability testing, user research, voiceof-the-customer initiative­s and user interface design, among many other user experience activities.

Rarely today do consumer products succeed in the market based on functional­ity alone. Consumers expect a good user experience and will pay a premium for it. The Macintosh started that obsession and demonstrat­ed its centrality.

It is ironic that the Macintosh technology being commemorat­ed in January was never really about technology at all. It was always about people. This is inspiratio­n for those looking to make the next technology breakthrou­gh, and a warning to those who would dismiss the user experience as only of secondary concern in technologi­cal innovation.

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