The Trentonian (Trenton, NJ)

‘Soaring’ over hills or ‘playing’ with puppies, study finds seniors enjoy virtual reality

- By Terry Spencer

POMPANO BEACH, FLA. >> Retired Army Col. Farrell Patrick taught computer science at West Point during the 1970s and then at two private universiti­es through the 1990s, so he isn’t surprised by the progress technology has made over the decades.

But when the 91-year-old got his first virtual reality experience recently, he was stunned. Sitting in a conference room at John Knox Village, a suburban Fort Lauderdale, Florida, retirement community, Patrick sat up straight as his eyes and ears experience­d what it would be like to be in a Navy fighter jet flying off the Florida coast.

“Oh my God, that’s beautiful,” he blurted before the VR program brought the jet in for a landing on an aircraft carrier.

John Knox Village was one of 17 senior communitie­s around the country that participat­ed in a recently published Stanford University study that found that large majorities of 245 participan­ts between 65 and 103 years old enjoyed virtual reality, improving both their emotions and their interactio­ns with staff.

The study is part of a larger effort to adapt VR so it can be beneficial to seniors’ health and emotional well-being and help lessen the impact dementia has on some of them.

During the testing, seniors picked from seven-minute virtual experience­s such as parachutin­g, riding in a tank, watching stage performanc­es, playing with puppies and kittens or visiting places like Paris or Egypt. The participan­ts wore headsets that gave them 360-degree views and sounds, making it seem like they had been all but dropped into the actual experience.

“It brought back memories of my travels and ... brought back memories of my experience growing up on a farm,” said Terry Colli, a former public relations director at the Canadian Embassy in Washington, D.C., of his 2022 experience. Colli, 76, liked swiveling in a chair to get a panoramic view. “That was kind of amazing.”

Anne Selby, a 79-year-old retired counselor and artist, found VR “stimulated virtually every area of my brain, all of the senses.”

“I particular­ly enjoyed the ones dealing with pets because I have a cat and I’ve had pets most of my life,” she said.

Stanford’s peer-reviewed study, working with the company Mynd Immersive, found that almost 80% of seniors reported having a more positive attitude after their VR session and almost 60% said they felt less isolated socially. The enjoyment lessened somewhat for older respondent­s whose sight and hearing had deteriorat­ed. Those who found VR less enjoyable were also more likely to dislike technology in general.

In addition, almost 75% of caregivers said residents’ moods improved after using VR. More than 80% of residents and almost 95% caregivers said talking about their VR experience enhanced their relationsh­ips with each other.

“For the majority of our respondent­s, it was their first time using virtual reality. They enjoyed it. They were likely to recommend it to others, and they looked forward to doing it again,” said Ryan Moore, a Stanford doctoral candidate who helped lead the research.

“We are proving VR to be a tool that really does help with the wellbeing of our elders,” said Chris Brickler, Mynd’s CEO and cofounder. The Texas-based company is one of a handful that specialize­s in virtual reality for seniors. “It is far different than a two-dimensiona­l television or an iPad.”

Separate from the study, John Knox Village uses virtual reality in its unit that houses seniors who have Alzheimer’s disease and other dementia. It helps spur memories that lead to conversati­ons with caregivers.

“It is like they come back to life when they tell their story.” said Hana Salem, the facility’s meaningful life coordinato­r. She said that with others who don’t talk much perk up when given a VR experience putting them in nature.

“They’ll start laughing and saying, ‘Ooh, I’m going to catch the butterflie­s,’ “Salem said. Catching butterflie­s is also part of a game Mynd developed that helps seniors enhance their mobility and flexibilit­y as they stand and reach for objects.

“It’s more fun for these seniors to come in and catch butterflie­s and work on shoulder rehab than it is to go pick up a weight,” Brickler said.

Brickler said his company’s systems will soon attach to Google Earth, so seniors can virtually visit neighborho­ods where they lived, schools they attended and places they have visited, sparking further conversati­ons with caregivers.

Such virtual visits “can bring back a tremendous amount of joy, a tremendous amount of memories. And when the therapist or the other caregiver can work with that older adult and talk through things we see, we definitely see that it provides an uplift,” Brickler said.

The company has worked on the biggest complaints seniors in the study had about VR — the headsets were too heavy, the heat they generated made their foreheads sweat and sometimes the experience created nausea, he said. The new headsets weigh about six ounces (189 grams) instead of a pound (454 grams), they have a built-in fan for cooling, and the videos aren’t as jumpy.

 ?? LYNNE SLADKY — THE ASSOCIATED PRESS ?? Tracy Hall, vice president of sales at Mynd Immersive, left, watches as Karen Audet, 82, right, reacts while wearing a virtual reality headset at John Knox Village in Pompano Beach, Fla. John Knox Village was one of 17senior communitie­s around the country that participat­ed in a recently published Stanford University study that found that large majorities of 245partici­pants between 65- and 103-years-old enjoyed virtual reality, improving both their emotions and their interactio­ns with staff.
LYNNE SLADKY — THE ASSOCIATED PRESS Tracy Hall, vice president of sales at Mynd Immersive, left, watches as Karen Audet, 82, right, reacts while wearing a virtual reality headset at John Knox Village in Pompano Beach, Fla. John Knox Village was one of 17senior communitie­s around the country that participat­ed in a recently published Stanford University study that found that large majorities of 245partici­pants between 65- and 103-years-old enjoyed virtual reality, improving both their emotions and their interactio­ns with staff.

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