The Week (US)

Video games: The new feel of combat in two hit sequels

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“If you’ve ever fantasized about starring in your own version of Starship Troopers, your wish has been answered,” said Keith Stuart in The Guardian. Clearly that 1997 sciencefic­tion satire of military jingoism inspired one of the surprise-hit video games of early 2024, and “like the movie it borrows from, Helldivers 2 is a stupendous­ly entertaini­ng joyride.” The premise is simple: Teams of up to four players descend via drop pods to hostile exoplanets, where they race to complete tactical objectives while using high-tech weaponry to fend off swarms of alien bugs and Terminator-like robots. Amid nonstop explosions, these space marines shout imperialis­t slogans about spreading freedom and democracy. “Everything about this game is ridiculous, including how good it is.” Each mission generates slapstick comedy, said Austen Goslin in Polygon. A squad’s success depends on the careful deployment of stratagems such as supply drops and napalm strikes, but a poorly aimed bomb can send your whole team flying, and during each chaotic skirmish, you’re either fighting or running for your life in a way that’s “both extremely nerve-wracking and absolutely hilarious.” In the world of a well-built action game, “the player owns every chastening loss and every exhilarati­ng victory,” said Lewis Gordon in The New York Times. That design philosophy likewise underpins Dragon’s Dogma 2, a single-player game set in a rich fantasy world. Developed by Capcom, the studio behind Street Fighter and Monster Hunter, this “ambitious, action-oriented” role-playing adventure “crackles with the cadence of its fighting forebears.” The main narrative is “more elaborate than it needs to be,” and my experience “has been a tumultuous one: glorious, thrilling, accidental­ly hilarious, frustratin­g, maddening,” said Fraser Brown in PC Gamer. Dragon’s Dogma 2 “still feels like a singular game overflowin­g with memorable moments,” though, because “the combat system is just so phenomenal­ly tactile and kinetic.” There are several ways to approach each encounter—with a hulking ogre, say, or a griffin that can pick you up and drop you from the sky—and “every few minutes, a new anecdote is generated.”

 ?? ?? Killing bugs—for democracy
Killing bugs—for democracy

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