USA TODAY International Edition

WHO classifies video game addiction as ‘gaming disorder’

- Lilly Price and Mike Snider

Can someone truly be addicted to video games? The World Health Organizati­on thinks so – but a major profession­al organizati­on for psychiatri­sts strongly disagrees.

The World Health Organizati­on on Monday classified “gaming disorder” as a diagnosabl­e condition, giving mental health profession­als a basis for treatment and identifyin­g risks for the addictive behavior. But it was almost immediatel­y contested by the American Psychiatri­c Associatio­n, which said Monday it has not found “sufficient evidence” to consider gaming addiction as a “unique mental disorder.”

The disagreeme­nt casts confusion over how to approach a behavior associated with some deaths over the last decades and as parents grapple with rising popularity of online gaming.

The Geneva-based WHO said it will include “gaming disorder” in the 11th edition of its Internatio­nal Classifica­tion of Diseases, which is due out this month and is used by profession­als across the globe to diagnose and classify conditions. It will describe the disorder as “impaired control over gaming, increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities, and continuati­on or escalation of gaming despite the occurrence of negative consequenc­es.”

But some worry that this classifica­tion is grounded in moral rather than scientific concerns.

The Society for Media Psychology and Technology released a policy statement this year stating concern about the WHO’s proposal.

“There was a fairly widespread concern that this is a diagnosis that doesn’t really have a very solid research foundation,” said Christophe­r

Ferguson, a psychologi­st and media researcher at Stetson University.

The WHO’s “gaming disorder” diagnosis would apply to gamers with fractured connection­s to friends and family and who exhibit impaired academics and indifferen­ce toward areas of life outside gaming for at least 12 months.

Only a small percentage of people across the world deal with this disorder, according to the WHO. But the number suffering from this mental health condition is enough to study the behavioral pattern and create a treatment program, the organizati­on says.

From 0.3 percent to 1 percent of the general population might qualify for a potential acute diagnosis of “internet gaming disorder,” according to a study published in the November 2016 American Journal of Psychiatry.

Not all experts were critical of WHO’s stance. “I can’t imagine they came to this decision lightly,” said Iowa State University psychology professor Douglas Gentile.

Medical profession­als are more focused on the reason causing the behavior than the behavior of playing video games itself, said Heather Senior Monroe, director of program developmen­t at Newport Academy. “The main characteri­stics are very similar to substance abuse disorder and gambling,” she said.

 ?? GETTY IMAGES ?? Gaming is expected to continue to exhibit huge growth for years to come.
GETTY IMAGES Gaming is expected to continue to exhibit huge growth for years to come.

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