USA TODAY International Edition

Universal powers up Super Nintendo World

What Japan opening foreshadow­s for US

- Arthur Levine

Super Mario Bros. and its many spinoffs have kept generation­s of fans enthralled. The classic video game and its characters, along with other titles in the Nintendo catalog, are firmly entrenched in popular culture.

On Thursday, the brand leapt off the screen and into theme parkdom when Universal Studios Japan officially debuted Super Nintendo World.

Universal also has plans to openNinten­do lands at its parks in California, Florida and Singapore. Constructi­on is underway at Universal Studios Hollywood, though no opening date has been announced. Mario and the gang will reportedly also be part of Epic Universe, the fourth gate planned for Universal Orlando. Constructi­on on that project shut down last summer amid the pandemic but recently restarted. It’s likely that many of the attraction­s and features in Japan will find their way to the other Nintendo lands.

The conceit at Super Nintendo World in Japan is that visitors enter the digital realm and become video game characters. They are encouraged to interact with the dimensiona­l, life- sized environmen­t, which is filled with spinning gold coins, question- mark blocks, polka- dot mushrooms and other quirky elements known to gamers everywhere. After purchasing and donning a Power

Up Band, guests can punch blocks ( which sometimes are located just out of reach and require them to jump up) to trigger effects. By pairing the bracelet with Universal’s phone app, users can track the coins and items they collect.

“It’s really the first experience that marries gaming with a theme park,” Thierry Coup, senior vice president at Universal Creative, told USA TODAY. “You’re not just passively observing. You’re deeply engaged.”

Over 100 animated elements, including piranha plants and mushroom- like Goomba, s, are located outdoors and give the land a sense of urgent, kinetic energy. More animatroni­cs can be found inside the show buildings of the land’s two rides. Combined with blips, dings and other synthesize­d electronic sounds along with blocky architectu­re lifted from video game environmen­ts, Super Nintendo World appears to have an offbeat, hyper- realistic, yet exhilarati­ng vibe. “It doesn’t feel real. But it is real, and you’re inside it,” is how Coup explained the land’s ambiance. “It looks like the ultimate 3D illustrati­on.”

Looming over the pixelated, brightly colored land is Bowser’s Castle. Inside the villain’s lair, guests can board the ultra- sophistica­ted dark ride, Mario Kart: Koopa’s Challenge. Using tricked- out vehicles, passengers get to race alongside Mario and Peach and against an opposing team on the dual- track course.

Each rider in the four- person vehicles has a steering wheel and controller buttons to throw virtual shells. The attraction features physical sets that also use projection mapping to bring the video game world to life. But what truly distinguis­hes the Mario Kart ride is its use of augmented reality.

One of the first major park rides to incorporat­e AR, the technology is ideally suited for its video game theme. Passengers wear Mario caps that have seethrough visors onto which computerge­nerated imagery is projected. Users see the media and experience it as if it exists in the scenic environmen­t. “There was a technology curve that we had to bend,” added Tom Geraghty, senior director, technology & innovation at Universal Creative.

For the land’s second attraction, Yoshi’s Adventure, passengers board ride vehicles fashioned after the egglaying dinosaur.

Tamer and more of an old- school dark ride, younger children are able to experience it. Much of the action takes place outdoors in the Mushroom Kingdom.

Super Nintendo World features meet and greets with Mario, Luigi, Peach and the diminutive Toad.

Their eyes blink, their mouths move, and they can talk.

The tech- enhanced characters have a pretty cool way to start a conversati­on; according to Geraghty, because they are able to access the data in guests’ PowerUp Bands, the actors inside the costumes know what visitors have accomplish­ed in the land.

 ?? STUDIOS UNIVERSAL ?? Super Nintendo World opened Thursday at Universal Studios Japan.
STUDIOS UNIVERSAL Super Nintendo World opened Thursday at Universal Studios Japan.

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