USA TODAY US Edition

HoloLens comes to NYC

Microsoft Store offers peek,

- Ed Baig ebaig@usatoday.com USA TODAY

I’m under attack. Robotic aliens are suspended in midair all around me, shooting laser-type weapons. I fire back. But these determined creatures even hide inside walls, though I can spot them using X-ray vision.

I was indeed playing a game. But what makes this scene remarkable, and really cool, is that the battlegrou­nd is an actual physical space inside a room at Microsoft’s flagship Fifth Avenue store in New York City.

I’m being treated to a demonstrat­ion of Microsoft HoloLens, the Windows 10-based holographi­c computing system that I first got an early glimpse of last January. I was blown away then. And I’m still wowed by HoloLens, a mixed-reality — some would say augmented-reality — experience that reminds you of virtual reality but is, in reality, quite different. In VR, you are fully immersed in a virtual world; in HoloLens the digital world blends with your actual physical surroundin­gs.

Starting today, Microsoft is dedicating space at the Fifth Avenue store to showcase the technology to developers, who will get to experience HoloLens firsthand, just as I did. There’s already a lengthy waiting list. Microsoft hopes those developers will build a rich app ecosystem around HoloLens.

The company is coming off a successful 11-city roadshow where it gave in-person demos. The New York developer showcase is the first of its kind in a company store.

Microsoft previously announced that a HoloLens Developmen­t Edition will ship during the first quarter of 2016. The company has struck partnershi­ps with the likes of Volvo and Autodesk. But Microsoft remains mum on when consumers will be able to buy a system, much less what HoloLens will cost. If I had to venture a guess, I’d bet on see- ing HoloLens by the 2016 holiday season.

What I can report is that HoloLens is progressin­g quite nicely. When I first tried it on the Microsoft campus nearly a year ago, I strapped a primitive prototype over my eyes. The headgear was connected to a box hanging around my neck that apparently contained all the computing power required to make this bit of gee-wizardry possible.

In one of the demos I experience­d back then, a woman appeared in a window laid in space over the real physical objects of a room and by effectivel­y reaching out into my world to draw arrows and diagrams, helped me install a light switch.

This time around, the headgear was untethered, and at least for the little bit of time I wore it reasonably comfortabl­y. Before I could even put it on, a Microsoft employee used a pupilomete­r to measure the distance between my pupils; whenever a final HoloLens version is released to consumers, such pupil measuring capabiliti­es will be built in. I’m told you can wear HoloLens over eyeglasses.

Once slipping HoloLens on my head, I rolled an adjustment wheel on the back to ensure a snug fit. Audio was piped through headphones.

There are three ways to interact with the virtual objects and characters that share your physical surroundin­gs. You can gaze at the subject you want to select. You can use your voice (say “select” to select). Or you can use an “air tap” in which you which you raise your hand with a fist about foot in front of you and tap down and then back up with a single finger, a gesture that performs the functions of a mouse click.

You can view holographi­c objects from various angles and dis- tances, just like physical objects, but they do not offer any resistance if you come in direct contact. They don’t have any mass. Through the HoloLens technology, the room you’re in is spatially mapped out.

In one of my demos, I was able to scale a three-dimensiona­l hologram against the real world, an aquatic scene. You can resize and copy objects, and spray paint it and change colors, using tools from a holographi­c toolbox. Moreover, you can transform your finished holographi­c work into files that you can use to print very real physical representa­tions of what you just designed on 3D printers. You have effectivel­y created 3D in 3D.

Microsoft also demonstrat­ed how HoloLens might be employed to tell a story or to teach, sell, or pitch an idea. For example, a hologram of a make-believe but genuine-looking luxury watch was suspended in front of me. I could walk around it, closely examine its components, and read descriptor­s of various features. When I placed my ear near it, I could hear ticking.

But on this day, I had the most fun combatting those aliens in the Project X-Ray game, so codenamed because of that x-ray feature that let me see through the actual walls of the room—at least they appeared to be the actual walls.

Indeed, the most promising reality is that you’re in for a treat.

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 ?? DAVID PAUL MORRIS, BLOOMBERG ?? A woman tests out the HoloLens augmented-reality headset in San Francisco in April.
DAVID PAUL MORRIS, BLOOMBERG A woman tests out the HoloLens augmented-reality headset in San Francisco in April.
 ?? MICROSOFT ?? Fighting robot holograms, left, n the Project X-Ray game.
MICROSOFT Fighting robot holograms, left, n the Project X-Ray game.
 ?? ANDREW BURTON,
GETTY IMAGES ?? You can wear the headset,
above, over your eyeglasses.
ANDREW BURTON, GETTY IMAGES You can wear the headset, above, over your eyeglasses.
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