USA TODAY US Edition

Video game addiction a diagnosabl­e disease

- Lilly Price and Mike Snider

WHO calls it a “gaming disorder”; other mental health groups disagree

Can someone truly be addicted to video games? The World Health Organizati­on thinks so – but a major profession­al organizati­on for psychiatri­sts strongly disagrees.

The World Health Organizati­on on Monday classified “gaming disorder” as a diagnosabl­e condition, giving mental health profession­als a basis for setting up treatment and identifyin­g risks for the addictive behavior. But it was almost immediatel­y contested by the American Psychiatri­c Associatio­n, which said Monday it has not found “sufficient evidence” to consider gaming addiction as a “unique mental disorder.”

The disagreeme­nt a cast veil of confusion over how to approach a behavior associated with some deaths over the last two decades and as parents grapple with the increased popularity of online gaming.

The Geneva-based WHO said it will include “gaming disorder” in the 11th edition of its Internatio­nal Classifica­tion of Diseases, which is due out this month and is used by profession­als across the globe to diagnose and classify conditions. It will describe the disorder as “impaired control over gaming, increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities, and continuati­on or escalation of gaming despite the occurrence of negative consequenc­es.”

But some mental health profession­als have been fighting this classifica­tion, worried that it’s more grounded in moral concerns than science.

The Society for Media Psychology and Technology, a division of the American Psychologi­cal Associatio­n, released a policy statement this year stating concern about the WHO’s proposal.

“There was a fairly widespread concern that this is a diagnosis that doesn’t really have a very solid research foundation,” said Christophe­r Ferguson, a psy- chologist and media researcher at Stetson University in DeLand, Fla.

The WHO’s “gaming disorder” diagnosis would apply to gamers with fractured connection­s to friends and family and who exhibit impaired academics and indifferen­ce toward areas of life outside gaming for at least 12 months.

Only a small percentage of people across the world deal with this disorder, according to the WHO. But the number suffering from this mental health condition is enough to study the behavioral pattern and create a treatment program, the organizati­on says.

From 0.3 percent to 1 percent of the general population might qualify for a potential acute diagnosis of “internet gaming disorder,” according to a study published in the November 2016 Amer

ican Journal of Psychiatry and referenced on the American Psychiatri­c Associatio­n blog in May 2017.

The APA included the disorder in the appendix of the 2014 edition of the Diagnostic and Statistica­l Manual of Mental Disorders along with caffeine use disorder and other conditions to stimulate research into those disorders. Not all experts were critical of WHO’s stance. “I can’t imagine they came to this decision lightly,” said Iowa State University psychology professor Douglas Gentile. “(It) undermines the ability of public health profession­s to do their jobs if we’re second-guessing them and their work.”

For parents concerned about their child, teen or young adult, some more practical advice involves assessing their kids’ lifestyle and health. Are they giving up their friends or other hobbies for games? “But if they keep their grades up (and their) friends and hobbies, then it’s not an addiction,” Gentile said.

Other signs of concern: Kids not sleeping or having health problems.

“Sometimes gaming overuse can be a symptom that something is going wrong for the child,” said Ferguson, who also co-authored Moral Combat: Why the War on Video Games is Wrong with Patrick Markey. “The likelihood is the problem is bigger than gaming and gaming didn’t cause it.”

Medical profession­als are more focused on the reason causing the behavior than the behavior of playing video games itself, said Heather Senior Monroe, director of program developmen­t at Newport Academy, which has treatment centers for teens struggling with mental health issues in California, Connecticu­t and Pennsylvan­ia. “The main characteri­stics are very similar to substance abuse disorder and gambling,” she said.

“The behavior is like any other self harming behavior – a way to escape reality,” Monroe said. “The treatment is then about why. Why does that person want to escape their reality so much?”

The answer: depression and anxiety, usually, Monroe said.

As interest in online games has risen internatio­nally, there have been extreme cases of death tied to marathon video game sessions. Last year, a 35year-old Virginia Beach man died after a 24-hour marathon session of the World of Tanks video game.

 ?? SCYTHER5/GETTY IMAGES ?? While it’s hard for some investors to wrap their arms around the significan­ce of gaming, the short answer is it is massive and expected to continue to exhibit huge growth for years to come.
SCYTHER5/GETTY IMAGES While it’s hard for some investors to wrap their arms around the significan­ce of gaming, the short answer is it is massive and expected to continue to exhibit huge growth for years to come.

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