USA TODAY US Edition

Google challenge helps get girls into the games

- Edward C. Baig

Google challenged thousands of teenage girls to design games they wanted to see in the world. And now some of their games are hitting the Google Play store for Android users to play.

Last spring, Google launched the Change the Game Design Challenge contest, with five finalists chosen by a panel of guest judges and Google employees.

The grand-prize winner was an 11th grader from Vancouver, Washington, named Christina, and she received a

$10,000 college scholarshi­p and a

$15,000 technology contributi­on to her school.

(Last names have been withheld to protect the girls’ privacy).

Her game, “Mazu,” is about a shapeshift­ing young girl’s journey through a danger-infested forest.

Other games include “The Other Realm,” a self-identify-focused puzzle game developed by 14-year old Lily in Poplar, Wis., and “Palette,” from Lauren,

17, in Birmingham, Ala, . described as a game to simulate “the eternal struggle of every artist: finding the right color.”

Google was motivated by the fact that while half of mobile game players are women, only about a fourth of females create such games.

The timing of the games’ availabili­ty in the Play Store on Nov. 8 is tied to National STEAM Day, an effort to get kids interested in Science, Technology, Engi- neering, Art and Math.

All the games can be downloaded for free.

Grand prize winner Christina, 17, detected a clear distinctio­n between games made for girls and games made for boys.

“As an aspiring artist in the gaming industry, I don’t want to repeat this cycle of gender-based pandering in the fu- ture,” she said. Her goal instead was to create a challenge that could be enjoyed by either gender.

Finalist, Erin, 18, from Freehold, N.J., developed a game called “Symphony,” around a character who wants to connect with her deceased grandfathe­r to showcase the healing properties of music.

Through practice and the love of craft, Erin says, “anyone can become their own self-made prodigy.”

Another finalist, Dakota, 14, from Encino, Calif., created “EcoVerse,” a series of mini-games in which you are meant to clean, plant and bring animal life to planets as part of a Galactic Restoratio­n Team.

After noticing that “many games center around destructio­n and tearing things down,” Dakota asked herself, “what if I made a game about building things up and rebirth?”

She offers a message to inspire other young female creators: “Few activities can compete with the excitement of designing a game: it encourages you to blend logic and creativity into a device with the mission of helping people have fun.

“Center your game around something that excites you – the more passionate you are about your idea, the more successful­ly your game will ignite that interest in others. Finally, use game designing as a way to shed light on issues that affect our world.”

To help build their respective games, the finalists worked in partnershi­p with the Girls Make Games’ developmen­t studio LearnDistr­ict and a team of artists, programmer­s and producers.

All five were awarded with a trip to Los Angeles in June to attend the E3 gaming conference, along with an Android tablet, and a scholarshi­p to Girls Make Games summer camp.

The girls won’t receive any additional compensati­on for their apps.

 ?? GOOGLE ?? The five teenage finalists of Google’s Change the Game Design Challenge. The games’ availabili­ty coincides with National STEAM Day.
GOOGLE The five teenage finalists of Google’s Change the Game Design Challenge. The games’ availabili­ty coincides with National STEAM Day.

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