The Zimbabwe Independent

Digitise your dog into a computer game

-

RESEARCHER­S from the University of Bath have developed motion capture technology that enables you to digitise your dog without a motion capture suit and using only one camera.

The software could be used for a wide range of purposes, from helping vets diagnose lameness and monitoring recovery of their canine patients, to entertainm­ent applicatio­ns such as making it easier to put digital representa­tions of dogs into movies and video games.

Motion capture technology is widely used in the entertainm­ent industry, where actors wear a suit dotted with white markers which are then precisely tracked in 3D space by multiple cameras taking images from different angles. Movement data can then be transferre­d onto a digital character for use in films or computer games.

Similar technology is also used by biomechani­cs experts to track the movement of elite athletes during training, or to monitor patients’ rehabilita­tion from injuries. However, these technologi­es — particular­ly when applying them to animals — require expensive equipment and dozens of markers to be attached.

Computer scientists from Camera, the University of Bath’s motion capture research centre digitised the movement of 14 different breeds of dog, from lanky lurchers to squat pugs, which were residents of the local Bath Cats’ and Dogs’ Home (BCDH).

Wearing special doggie motion capture suits with markers, the dogs were filmed under the supervisio­n of their BCDH handlers doing a range of movements as part of their enrichment activities.

They used these data to create a computer model that can accurately predict and replicate the poses of dogs when they are filmed without wearing the motion capture suits.

This model allows 3D digital informatio­n for new dogs — their shape and movement — to be captured without markers and expensive equipment, but instead using a single RGBD camera. Whereas normal digital cameras record the red, green and blue (RGB) colour in each pixel in the image, RGBD cameras also record the distance from the camera for each pixel.

PhD researcher Sinéad Kearney said: “This is the first time RGBD images have been used to track the motion of dogs using a single camera, which is much more affordable than traditiona­l motion capture systems that require multiple cameras.

“This technology allows us to study the movement of animals, which is useful for applicatio­ns such as detecting lameness in a dog and measuring its recovery over time.

“For the entertainm­ent industry, our research can help produce more authentic movement of virtual animals in films and video games. Dog owners could also use it to make a 3D digital representa­tion of their pet on their computer, which is a lot fun.

The team presented their research at one of the world’s leading AI conference­s, the CVPR (Computer Vision and Pattern Recognitio­n) conference on June 17 and 18.

The team has also started testing their method on computer-generated images of other four-legged animals including horses, cats, lions and gorillas, with some promising results. They aim in the future to extend their animal dataset to make the results more accurate; they will also be making the dataset available for non-commercial use by others.

Professor Darren Cosker, director of Camera, said: “While there is a great deal of research on automatic analysis of human motion without markers, the animal kingdom is often overlooked.

“Our research is a step towards building accurate 3D models of animal motion along with technologi­es that allow us to very easily measure their movement. This has many exciting applicatio­ns across a range of areas — from veterinary science to video games.” — ScienceDai­ly.

 ??  ??
 ??  ??

Newspapers in English

Newspapers from Zimbabwe