Design a Zbrush creature For Film production
Ian Joyner shares his Zbrush and Keyshot process for designing a unique creature concept for film production
Concept design a unique creature with Jurassic World’s Ian Joyner
Whenever I start a new character I try and think of the how and why of what I’m doing. For this, we wanted a striking creature bust, screaming at the camera. I wanted to approach this in a very open manner and see where the digital clay would go.
I did have a few things in mind. For some reason I wanted to do something red and somewhat shiny. I looked at ants, crustaceans and even rodents, and began to sketch out some rough ideas in my sketchbook. I like to start things in 2D – even if they never go anywhere it opens up my brain a bit.
Over the course of this tutorial you will learn my basic pipeline and approach, and I hope you can pick up some tips to include in your next project.
My workflow is always evolving and changing on a per project basis, but the main things that I have found to be constant is having strong foundational skills in sculpting and painting. My studies of life, such as sketching at the zoo, studying anatomy or creating simple sculptures, always helps when I go back to doing fantasy creatures.
As you develop your art career you’ll discover that software trends can come and go, but the core art skills remain the same; if you focus on those areas the tools and techniques can change as often as needed but the results will always be consistent! For all the assets you need go to creativebloq.com/vault/3dw208