3D World

Texture a lifelike bird

Paul H. Paulino reveals how to break down patterns and details for more realistic textures

- Paul H. Paulino Paul is a texture painter and look developmen­t artist currently working in Vancouver, Canada, at Scanline VFX. paulhpauli­no.com

How to improve your texturing workflow

The Southern Cassowary was a collaborat­ive project between myself and my friend Daniel Rodrigues (www. danielsrod­rigues.com). It is the third and last piece of my student reel completed at Think Tank Training Centre.

During my time in school I was mentored by Justin Holt, who is an incredible artist that guided me through the whole texturing process. After deciding to texture the cassowary I asked my talented friend Daniel to sculpt it for me. He was done with the model in a couple of weeks and then I began the texturing/look developmen­t process, which I’m going to explain here.

I chose the cassowary because it is such an interestin­g animal; it has an incredible colour palette, which was an exciting challenge from a texturing point of view. Aside from that I’ve always been amazed by the wonders of nature and being able to recreate something like that was an incredible achievemen­t for me as an artist.

In this tutorial I will go through some of my texturing workflows and techniques for creating a realistic southern cassowary using Maya, Mari and V-ray. By analysing real-life references and learning how to breakdown patterns and details, you’ll be able to apply these concepts in your own projects. For all the assets you need go to creativebl­oq.com/vault/3dw208

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