3D World

Spotlight on our contributo­rs

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Francesca Forzoni A 3D artist/visualiser in London, Frankie recently moved from post-production to branding and packaging and currently works at Design Bridge. She joins our Artist Q&A panel on page 30 to explain how to create a liquid-metal effect in Cinema 4D. www.francescaf­orzoni.com Paul H. Paulino Paul is a texture painter and look developmen­t artist currently working in Vancouver, Canada, at Scanline VFX. You can read his tutorial on page 60, where the artist reveals how he uses references to model and texture a lifelike bird in Maya, Mari and V-ray. www.paulhpauli­no.com Mark Osborne Mark is an American filmmaker and animator who brought the world Kung Fu Panda. This issue we catch up with the director to discuss the cinematic adaptation of The Little Prince, and how he mixed rendered CG animation with traditiona­l stop-motion. www.bit.ly/208-mark-osborne Josh Carey Josh is the head of rigging at Reel FX Studios and co-founder of the online rigging school, Riggingdoj­o.com. This issue Josh reveals how he creates and uses the ribbon rig techniques to create unique animal animations – read the training on page 70. www.cgjosh.com Per Haagensen Per is a concept artist and illustrato­r working at EA studio DICE. This issue, on page 40, we sit down with Per to discuss his career, why he moved from traditiona­l artist to CG and how he feels his background helps him create amazing art. www.bit.ly/per-haagensen Ludovic Lieme Ludovic is a CG generalist artist based in Paris who has worked in the advertissi­ng, animation series and feature animation movies sectors. On page 74 Ludovic reveals how to make a fluffy, furry creature from scratch using 3ds Max and Ornatrix. www.artstation.com/artist/ludoviclie­me

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