3D World

Studio: mi

Creative and animation studio, Mi, tells Sammy Maine how playing it safe has kept them ahead of the game...

- fyi

Mi share their rise in the CG industry

Playing it safe is not really a phrase you immediatel­y associate with the creative industry, but for Manchester-based studio, Mi, playing it safe is something that has enabled it to flourish.

Working across games, architectu­re, brands and TV, managing director Anthony Hartley Denton prides Mi on profession­alism, structure and flawless systems. “Mi works on the basis of system over goals and consistenc­y over intensity,” he begins. “It’s suited us better to have a daily philosophi­cal framework from which to operate daily, rather than a distant abstract goal. The speed of evolution of most industries now precludes anyone from making anything more than a ‘best guess’ as to where they will find themselves in 24-36 months.”

Choosing to look no further than six months at a time, Mi’s profession­alism is its stand-out trademark that has enabled the studio to work with the likes of Sony and the BBC.

Creating everything from in-game movies to fully interactiv­e online dramas, Anthony asserts that this diversity in their work is the reason the team is still so passionate about what they do, and he encourages artists at Mi to see beyond the technology, and instead focus on the story and being creative. “The briefs are so varied it encourages you to fall out of love quickly with the technologi­es and simply see them as what they are – tools,” he explains. “Too much commercial work is a victim of the technology which created it; just because they could do something no one stopped to think if they actually should.”

The studio uses industry-standard tools, such as Maya, 3ds Max, Unity and Zbrush as their main 3D tools. All rendering is done in V-ray, with compositin­g in Photoshop or Nuke and motion graphics in After Effects. “We also have our own render farm managed with Deadline,” says technical director Gareth Thatcher. “Plugging into that is the thing that makes us more efficient.”

The team who come from varied background­s in animation, architectu­re, games and VFX, are like-minded, enjoying a “relaxed work environmen­t, training, competitiv­e pay and pension,” says Gareth. Mi

prides itself in looking after its staff, offering an early finish on Fridays, nights out and paid over time, and there’s also beer o’clock!

Working at Mi doesn’t come without its challenges though; working on the Our World War: Interactiv­e Episode was one of the studio’s most difficult projects to date. What would have been a comfortabl­e six-month project had to be delivered in just three months: “I was spread across most areas of pre- and post-production – some of which were new to me,” Gareth recalls. “Not knowing how many people were going to hit the site was a worry. We had more hits than expected though, over 600,000 across desktop and ios/android devices, but all ran smoothly and no clean-up was required.” Senior 3D artist Chris Cragg adds that keeping pace with the industry and Mi’s peers is also a challengin­g aspect of their work. “Everybody is constantly evolving and raising the bar – you can’t rest on your laurels or you will quickly be left behind,” he explains. Working at Mi has given Chris the opportunit­y to create some standout art, with personal highlights including making the front cover for Sony’s Littlebigp­lanet Vita Marvel edition. “The job was great to work on from a creative and practical stance and seeing the cover on shop shelves was the high point,” he says. “The work is fast paced and challengin­g, but enjoyable. The staff and the relationsh­ips between us make the studio lively and fun.”

“It’s a challengin­g but ultimately very rewarding time to be in business,” agrees Anthony. “We just want to keep doing exciting work for great clients.” To find out more about Mi and see examples of the studio’s work, visit www.wearemi.com

 ??  ??
 ??  ?? Being a small indie studio enables Mi to concentrat­e on being creative
Being a small indie studio enables Mi to concentrat­e on being creative
 ??  ?? ANTHONY HARTLEY DENTON Anthony is the managing director at Mi, an award-winning, creative production studio he co-founded 10 years ago. The studio’s clients range from the BBC to Adidas and Sony. www.wearemi.com
ANTHONY HARTLEY DENTON Anthony is the managing director at Mi, an award-winning, creative production studio he co-founded 10 years ago. The studio’s clients range from the BBC to Adidas and Sony. www.wearemi.com
 ??  ?? gareth THATCHER Technical director Gareth has worked at Mi for the past six years. He was part of the team behind Our World War, for which Mi created its own bespoke technology. www.wearemi.com
gareth THATCHER Technical director Gareth has worked at Mi for the past six years. He was part of the team behind Our World War, for which Mi created its own bespoke technology. www.wearemi.com
 ??  ??
 ??  ?? Everybody is constantly evolving and raising the bar – you can’t rest on your laurels or you will quickly be left behind
Everybody is constantly evolving and raising the bar – you can’t rest on your laurels or you will quickly be left behind
 ??  ??
 ??  ??
 ??  ?? CHRIS Cragg Chris has worked as a senior 3D artist at Mi for the past two-anda-half years. His credits include Our World War: Interactiv­e Episode, for the BBC. www.wearemi.com
CHRIS Cragg Chris has worked as a senior 3D artist at Mi for the past two-anda-half years. His credits include Our World War: Interactiv­e Episode, for the BBC. www.wearemi.com
 ??  ??

Newspapers in English

Newspapers from Australia