3D World

Industry insiders

Thoughts & opinions from the experts

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“I see that developers want to establish themselves in these early days of VR by creating really compelling experience­s as quickly as they can. Another major challenge for developers is finding the balance between visual quality and hitting the required refresh rates that make for a good VR experience. An important part of finding that balance is being able to iterate your 3D content as fast as possible.” “I am very well connected to lots of developers and I can assure you there will be a big twist in 3D production very soon. You have to see it yourself to get the advantages of doing 3D tasks directly in a 3D environmen­t instead of just a 2D monitor. The tools that are in developmen­t right now will help future artists to create VR worlds more intuitivel­y and natural than ever before.” “At Crytek we’re enthusiast­ic adopters and developers of new technologi­es, particular­ly ones offering more realistic or immersive experience­s. Cryengine V helps solve many of the technical challenges of VR for developers. Alongside the developmen­t of these tools we are also contributi­ng to a new VR storytelli­ng language that can leverage the full power of the medium.”

 ??  ?? Frank Delise, sr. Director, games solutions, Autodesk Media & Entertainm­ent www.autodesk.com Dominik Capodieci CEO, moculus.io www.bit.ly/dominik_ capodieci Frank vitz Creative director, CRYENGINE www.crytek.com
Frank Delise, sr. Director, games solutions, Autodesk Media & Entertainm­ent www.autodesk.com Dominik Capodieci CEO, moculus.io www.bit.ly/dominik_ capodieci Frank vitz Creative director, CRYENGINE www.crytek.com
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