3 UNWRAPPING THE BIRD
for this tutorial, the uv mapping process is done in Maya. The 2015 version has new features and the integration with unfold3d is amazing – it helps me a lot during the uv process. I separate the casque, the beak and the skin in the uvs to make selections easier. In Mari I am able to paint the uv seams, so I don’t have to worry too much about having multiple UDIMS.