3D World

3 UNWRAPPING THE BIRD

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for this tutorial, the uv mapping process is done in Maya. The 2015 version has new features and the integratio­n with unfold3d is amazing – it helps me a lot during the uv process. I separate the casque, the beak and the skin in the uvs to make selections easier. In Mari I am able to paint the uv seams, so I don’t have to worry too much about having multiple UDIMS.

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