3D World

11 SPECULAR/GLOSSINESS MAP

-

After finishing the diffuse I start to convert it into Specular and Glossiness maps. The Specular map will need to be darker where the dirtier areas are and lighter where the cleaner, more reflective areas are. The Glossiness map is doing a similar thing except the tonal values don’t determine specular intensity; they denote specular highlight falloff, or softness. for V-ray, white areas in the map create a tight specular hit, and black areas a more scattered, diffused specular.

 ??  ?? SPECULAR GLOSSINESS
SPECULAR GLOSSINESS

Newspapers in English

Newspapers from Australia