3D World

12 BUMP MAP

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The Bump map shares the same source as the Diffuse map, so it will match all the relevant details. first I desaturate the colour and use levels Adjustment to change the contrast. In this map I use the same high frequency detail (pores) that I painted on the colour. Be careful the grade doesn’t crunch out detail at the far ends of the range – you don’t want to lose detail in the light or dark areas.

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