3D World

6 POLYPAINT FROM POLYGROUPS

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we need to prepare the colour ID map that will be really useful in Substance Painter. First you need to assign the correct colours in Zbrush. All your polygroups should already be assigned by material type on each subtool, so the only thing left is to do a Polypaint From Polygroups (found under the Tool palette) on each of the substools.

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