3D World

7 ASSIGN BASIC MATERIALS

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we need to assign the basic materials from maya/3ds max. It doesn’t matter as long as each material assigned represents a texture map on your model. If you have three textures you should have three materials assigned to them by polygon face or polygon object. each material needs a specific name that defines which type of part or texture it represents. That name will be your reference in Substance, so you know which texture is what on every texture set.

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