3D World

5 Renaming continued

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By default, Substance Painter baker will look for names with a ‘_low’ and ‘_high’ modifier to link them to each other and bake from there. Once again, it seems in Zbrush you can’t input the ‘_’ so you will need to copy and paste the name from the low resolution model, and then copy and paste the name in Zbrush, renaming the subtool and erasing the ‘low’ at the end to replace it with ‘high’. This way you ensure the exact same word carries across.

 ??  ?? Zbrush High-resolution subtools 3ds max Low-resolution objects
Zbrush High-resolution subtools 3ds max Low-resolution objects

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