3D World

3 move YOUR MODEL

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Once you create your low-resolution model (LOD0) take this into the 3D software of your choice – I would recommend 3ds max, Topogun or maya. usually your model should combine or attach all of the 3D objects on the same type of texture map. with this done, it will be easier to assign them a name ready for baking the normal maps.

 ??  ?? high res model 3 same object subtools
high res model 3 same object subtools
 ??  ??
 ??  ?? low res model 3 same seperate objects
low res model 3 same seperate objects

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