3D World

2 Modelling AND uvs

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When you’re creating a fur creature, always keep in mind that the base model will be under the fur. Try to find the right balance between the modelling under the fur and the volume/shape that the fur will have after you’ve stylised it. I chose to have a more accurate shape on the front, whereas the back will just be there to put the spikes that I’ll stylise during the grooming phase.

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