3D World

8 create FUR shaders

-

For the body fur, I use a Vrayhairmt­l. I use a preset to create a base, then I tweak the parameters. I plug my Diffuse map into the oxhair node’s root and tip entries to give the hair its diffuse colour. For more variation, I play with the hue and value. For the spike, I use a Vraymtl with a Vrayhairin­fotex to colour the tips. Dent maps are used for adding colour variation in the diffuse.

 ??  ??
 ??  ??
 ??  ??

Newspapers in English

Newspapers from Australia