8 create FUR shaders
For the body fur, I use a Vrayhairmtl. I use a preset to create a base, then I tweak the parameters. I plug my Diffuse map into the oxhair node’s root and tip entries to give the hair its diffuse colour. For more variation, I play with the hue and value. For the spike, I use a Vraymtl with a Vrayhairinfotex to colour the tips. Dent maps are used for adding colour variation in the diffuse.