3D World

8 Surface DETAIL

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Surface detail should be added last to make the surface look rich and vibrant; it shouldn’t change the silhouette of the model. at this point I create the main scale patterns by hand, and for the rest of the details I use skin alpha brushes which you can easily find on Zbrush Central. You can also paint your surface details and convert them into Displaceme­nt maps to be projected in Zbrush. Both methods are very useful for creating surface details.

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