3D World

twelve managing the Fog effect

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You can contain this fog effect within geometry by using a Readgeo node to bring in an obj and plugging it into the obj input of your Vrayenviro­nmentfog node. Your fog effect will now be contained within this read in geometry. It takes a fair bit of nudging sliders in order to get the exact look you want, but it’s something I’ve found I’m using more and more now I have access to it.

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