3D World

4 BAKING AUXILIARY MAPS

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Before jumping into texturing I bake a few auxiliary maps (AO map, 8-bit Displaceme­nt map and Cavity map) in Mudbox. These maps help a lot since they are used as masks to drive and isolate details in specific areas. They can also be used as a channel mask in Mari if you want to project anything in your model. The channel mask will generate a real-time mask based on your auxiliary maps.

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