3D World

5 skin THE ribbon

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since the controls we made are joints, we can skin the ribbon surface to those. Always skin with the option of selected joints, and select only the _Con joints we made. smooth out the weights after skinning so the ribbon deforms evenly and lock the start/end spans so they don’t move when the middle moves – or choose to have them aim. This is a behaviour decision for your animator. If you have the ends ‘aim’, tweak the weighting on the CVS to get a little influence from the middle joint.

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