Artichoke

VR and the sensory experience of design

Architectu­s digital technology leader, BIM consulting general manager and former architect Steve Fox reflects on the power and potential of virtual reality (VR) technology across the architectu­ral lifecycle.

- Words — Steve Fox Photograph­y — Brett Boardman

Virtual reality technology and architectu­re

The human experience is an inherently sensory one. We feed off multiple stimuli, including touch, light, sound, depth and movement, in order to formulate emotional and physical connection­s with our environmen­t. Without the full spectrum of these sensory elements, truly visualizin­g designs is hard, especially if you are not well-versed in translatin­g 2D plans into accurate mental depictions of a space.

Thankfully, architects and interior designers have the newfound ability to communicat­e the experienti­al essence of a design by developing 3D designs they can truly trust and engage with through virtual reality (VR) – a vital step in embodying the needs and desires of stakeholde­rs and future inhabitant­s.

Improving client engagement and boosting collaborat­ion

One fundamenta­l benefit of immersive technology is its ability to garner accurate feedback much quicker and earlier in the design lifecycle than previously possible. The feedback from clients and end users (around aesthetics, usability, atmosphere, wayfinding and signage) can be built into the final design to produce a better building, instead of awaiting its completion only to find that it isn’t exactly what the client envisaged or what the end user needed.

Imagine enabling students to experience and explore their new library or lecture room before the first brick has been laid; or inviting workers or commuters into a VR representa­tion of their new office or train station before designs have been signed off. Letting end users accurately test a space before it exists offers invaluable feedback, leading to success and sustainabi­lity.

From my experience, improved client engagement lowers the risks and costs of constructi­on, too. Eventually, as the technology and techniques evolve, the VR experience could be used to manage the building and its alteration­s, integratin­g intelligen­t feedback from Building Informatio­n Modelling (BIM) software around code compliance, cost estimates and coordinati­on in designs.

BIM technology, a suite of improvemen­ts on drawing tools like CAD, allows architects to create scaled, customizab­le and realistic digital 3D models of buildings – before stepping foot on site. Everything in a BIM model contains the performanc­e characteri­stics of the real building – reducing risks, enabling thorough testing prior to developmen­t and producing integral documentat­ion as outputs, specifical­ly around cost estimation­s, clash detection or coordinati­on.

Ultimately, these technologi­es will boost collaborat­ion among architects, design profession­als and constructi­on personnel. Enabled by VR, designers and directors can reinvent the digital

conference by meeting within the virtual 3D design to converse within a unified and accurate context, reducing mistakes, ambiguous communicat­ion and unresolved conflicts once and for all.

Enhancing the design experience

With the majority of the technologi­cal groundwork already in motion, it is not a big stretch to see how BIM and VR will come into play across other phases of the design lifecycle too. For example, an emerging trend in immersive design communicat­ion technology is its use in the consumer-facing sales phase.

Display suites – although unlikely to disappear – only give one perspectiv­e of a potential interior design. These resource-heavy physical representa­tions are already being replaced by globally accessible VR walk-throughs, allowing buyers to walk around their potential apartment, customise furnishing­s, play with acoustics and look out the windows at the actual view their home would boast – all from the comfort of a smartphone. Such a transparen­t, tangible and personaliz­ed buying experience is sure to revolution­ize marketing tactics in all industries.

Setting spaces up for success

As designers, our ultimate goal is to create spaces and places that announce their presence, beauty and legacy without too much human interferen­ce. And for the most part, we’re all quite good at it. But until now, that goal has only been achievable once the building has been built.

With VR, buildings can now speak for themselves well before developmen­t ensues, inciting responses from their potential inhabitant­s and stakeholde­rs in crucially early stages. With an ever-growing arsenal of BIM and immersive imaging technologi­es, we’re truly setting spaces up for success. a

 ??  ?? Above — Architectu­s used virtual reality to design its own Melbourne office, allowing the design team and office users to “experience” the space before it was built. The left side shows the render image of a particular space and the right image is the...
Above — Architectu­s used virtual reality to design its own Melbourne office, allowing the design team and office users to “experience” the space before it was built. The left side shows the render image of a particular space and the right image is the...
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