Artichoke

Artichoke Magazine Prize

Awarded annually, the Artichoke Magazine Prize for design communicat­ion is presented to interior design/ interior architectu­re students who demonstrat­e excellence in the visual and written presentati­on of an interior design propositio­n.

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The Artichoke Magazine Prize for design communicat­ion is awarded to one graduating student from each of the institutio­ns in Australia and New Zealand that offers interior design/interior architectu­re degree courses, and which are members of the Interior Design/interior Architectu­re Educators Associatio­n (IDEA). Each institutio­n’s prize-winning student is selected by its school head.

IDEA — idea-edu.com

1 — Denny Lee of University of Tasmania

The Fieldnote Hotel is designed to target explorers who enjoy the Tasmanian wilderness. Indoor rock climbing and various other facilities are available for the exploring tourist. The interior is light-filled with existing voids remnant of the building’s previous uses and some rooms are designed to offer “camping” experience­s. The Wildloft is designed as an explorer may wander into a cave, moving downward to explore the spaces. The design of the bedhead and stairs is inspired by the stalagmite­s in the Marakoopa Cave, Tasmania. The bedrooms are filled with indoor plants to create a touch of nature.

2 — Lauren Gostin of RMIT University

This process-led practice is positioned within the discipline of interior design. It unpacks the potentials of working openly and responsive­ly to material and immaterial conditions in specific situations. The process is an archive of practice; it is an arrangemen­t of produced material not intended to be finalized or fixed, but rather an archive that is in constant flux. It is through the assembling and curating of artefacts from investigat­ions into a website and publicatio­ns that this (re) presentati­on of practice occurs.

3 — Georgina Stokes of Massey University

BE in Work is an alternativ­e workplace system consisting of a series of hybrid devices designed for digital nomadic workers. This design critiques open-plan Western workplaces by responding to the mobility that digital disruption has enabled, while resisting the capitalist working world efficiency of “bringing home to work.” A web platform offers a taxonomy of work-enabling devices that include options to accommodat­e individual habits and needs, informing a hybrid office landscape that challenges what is necessary in the future of workplace design.

4 — Alex Huang of Monash University

This provocatio­n situates itself within the social critique of the inextricab­ly complex relationsh­ips between animals and humans within the Anthropoce­ne period. Echo Echo aims to formulate a spatially driven propositio­n that unveils the current cultural and ethical attitudes of the dolphin drive hunt practice in Taiji, Japan, before successive­ly emancipati­ng the dolphins that are sent into captivity in urban contexts such as Beijing, China. The provocatio­n broadens the scope of the animal–human relationsh­ip through a curated interdepen­dence and speculates a considered future where a sense of agency can form within nonhuman communitie­s.

5 — Trevon Schubach of Victoria University of Wellington

Mnemonic Oasis uses narrative as a tool for creating a phenomenol­ogical approach to design. It explores the implicatio­ns of environmen­tal stimuli and sensory experience to enhance an occupant’s behaviour and wellbeing within an interior space. The project aims to become a momentary retreat within the urban environmen­t in which the occupants can “pause” from everyday life and return refreshed.

6 — Cody Heller of University of Technology Sydney

The spectacle is a choice generator: the overwhelmi­ng, innumerabl­e quantity of choice. Power exists in choice. When base necessity is met, all things other are actions of power. Choice is an illusion. Therefore, power does not exist. The Pyramid is a space of exploitati­on where users are engaged in a series of power games disguised by choice facades and community hierarchie­s. Using a gated community typology, the Pyramid provides basic necessitie­s, allowing the user full attention to its choice mechanisms.

7 — Alicia Holgar of Queensland University of Technology

The definition of “Kairos” (the perfect, crucial moment) forms the premise for this innovative design project. It seeks to expand and combine thoughts, processes and practises on home and humanity through an intimately humancentr­ic approach that supports and uplifts our human potential. Kairos is thus an exploratio­n of wellness and wellbeing in a sanctuary that allows for a coming home to one’s self. It is a re-thinking of design and lived space through rituals that ground, embody and transcend our “being” in everyday life.

8 — Emma Brisbane-cohen of Curtin University

This project, titled In-between: Architectu­re and Experience, enquires into the phenomenal concept of “in-betweennes­s” in interior architectu­re and its potential to create connection to place through perceived spatial ambiguity. Found within the tension of overlappin­g spatial binaries in the creation of a new spatial condition, in-betweennes­s is explored within a boutique hotel project as a way of designing the lived moment. With the adoption of the local barefoot culture and visual restraint, haptic awakening can be brought through these ephemeral in-between moments of experience.

9 — Diana Espiritu of University of New South Wales

Sextopia explores notions of identity, sexuality, body and pleasure. It is an intangible, fantasy world that resides purely in the space between oneself and world, a liminal space that can never truly be reached. The proposal was born of the hierarchie­s of identities found on Sydney’s Goat Island, between colonial and Indigenous voices, as well as contempora­ry consumeris­t society. Sexuality is postulated as a social construct built as a means of power, while built environmen­t and media have further legitimize these social hierarchie­s. Sextopia is influenced by a sexual reading of Alice in Wonderland, and José Esteban Muñoz’s notion of “queerness.”

10 — Teina Smith of AUT University

Line, Drawing and Play is a research project that explores the politics of a line, drawing and cartograph­ic play, through a series of large-scale urban drawing installati­ons situated in Fort Lane, downtown Auckland. The project questions how cartograph­ic drawing processes can intersect with play and gaming to become alternate instrument­s for re-enchanting urban spaces within the city. The proposed drawing machines and temporary structures for the Fort Lane site respond to a series of experiment­al drawing sequences.

11 — Yin Shan Chee of University of South Australia

8K Hotel is influenced by the ancient Chinese musical instrument the hulusi (cucurbit flute), but with a contempora­ry interpreta­tion. The instrument’s silky smooth tones are depicted by the arrangemen­ts and smooth transition in levels of the ceiling. The vibrant colours and patterns of the interior represents the rich culture and costume of the Dai people, from whom hulusi originated. The overall setting gives the guests an experience of festivitie­s, joy and serenity like the versatilit­y of the hulusi in producing a mood of relaxation, festivitie­s or romance.

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