Artichoke Magazine Prize
Awarded annually, the Artichoke Magazine Prize for design communication is presented to interior design/ interior architecture students who demonstrate excellence in the visual and written presentation of an interior design proposition.
The Artichoke Magazine Prize for design communication is awarded to one graduating student from each of the institutions in Australia and New Zealand that offers interior design/interior architecture degree courses, and which are members of the Interior Design/interior Architecture Educators Association (IDEA). Each institution’s prize-winning student is selected by its school head.
IDEA — idea-edu.com
1 — Denny Lee of University of Tasmania
The Fieldnote Hotel is designed to target explorers who enjoy the Tasmanian wilderness. Indoor rock climbing and various other facilities are available for the exploring tourist. The interior is light-filled with existing voids remnant of the building’s previous uses and some rooms are designed to offer “camping” experiences. The Wildloft is designed as an explorer may wander into a cave, moving downward to explore the spaces. The design of the bedhead and stairs is inspired by the stalagmites in the Marakoopa Cave, Tasmania. The bedrooms are filled with indoor plants to create a touch of nature.
2 — Lauren Gostin of RMIT University
This process-led practice is positioned within the discipline of interior design. It unpacks the potentials of working openly and responsively to material and immaterial conditions in specific situations. The process is an archive of practice; it is an arrangement of produced material not intended to be finalized or fixed, but rather an archive that is in constant flux. It is through the assembling and curating of artefacts from investigations into a website and publications that this (re) presentation of practice occurs.
3 — Georgina Stokes of Massey University
BE in Work is an alternative workplace system consisting of a series of hybrid devices designed for digital nomadic workers. This design critiques open-plan Western workplaces by responding to the mobility that digital disruption has enabled, while resisting the capitalist working world efficiency of “bringing home to work.” A web platform offers a taxonomy of work-enabling devices that include options to accommodate individual habits and needs, informing a hybrid office landscape that challenges what is necessary in the future of workplace design.
4 — Alex Huang of Monash University
This provocation situates itself within the social critique of the inextricably complex relationships between animals and humans within the Anthropocene period. Echo Echo aims to formulate a spatially driven proposition that unveils the current cultural and ethical attitudes of the dolphin drive hunt practice in Taiji, Japan, before successively emancipating the dolphins that are sent into captivity in urban contexts such as Beijing, China. The provocation broadens the scope of the animal–human relationship through a curated interdependence and speculates a considered future where a sense of agency can form within nonhuman communities.
5 — Trevon Schubach of Victoria University of Wellington
Mnemonic Oasis uses narrative as a tool for creating a phenomenological approach to design. It explores the implications of environmental stimuli and sensory experience to enhance an occupant’s behaviour and wellbeing within an interior space. The project aims to become a momentary retreat within the urban environment in which the occupants can “pause” from everyday life and return refreshed.
6 — Cody Heller of University of Technology Sydney
The spectacle is a choice generator: the overwhelming, innumerable quantity of choice. Power exists in choice. When base necessity is met, all things other are actions of power. Choice is an illusion. Therefore, power does not exist. The Pyramid is a space of exploitation where users are engaged in a series of power games disguised by choice facades and community hierarchies. Using a gated community typology, the Pyramid provides basic necessities, allowing the user full attention to its choice mechanisms.
7 — Alicia Holgar of Queensland University of Technology
The definition of “Kairos” (the perfect, crucial moment) forms the premise for this innovative design project. It seeks to expand and combine thoughts, processes and practises on home and humanity through an intimately humancentric approach that supports and uplifts our human potential. Kairos is thus an exploration of wellness and wellbeing in a sanctuary that allows for a coming home to one’s self. It is a re-thinking of design and lived space through rituals that ground, embody and transcend our “being” in everyday life.
8 — Emma Brisbane-cohen of Curtin University
This project, titled In-between: Architecture and Experience, enquires into the phenomenal concept of “in-betweenness” in interior architecture and its potential to create connection to place through perceived spatial ambiguity. Found within the tension of overlapping spatial binaries in the creation of a new spatial condition, in-betweenness is explored within a boutique hotel project as a way of designing the lived moment. With the adoption of the local barefoot culture and visual restraint, haptic awakening can be brought through these ephemeral in-between moments of experience.
9 — Diana Espiritu of University of New South Wales
Sextopia explores notions of identity, sexuality, body and pleasure. It is an intangible, fantasy world that resides purely in the space between oneself and world, a liminal space that can never truly be reached. The proposal was born of the hierarchies of identities found on Sydney’s Goat Island, between colonial and Indigenous voices, as well as contemporary consumerist society. Sexuality is postulated as a social construct built as a means of power, while built environment and media have further legitimize these social hierarchies. Sextopia is influenced by a sexual reading of Alice in Wonderland, and José Esteban Muñoz’s notion of “queerness.”
10 — Teina Smith of AUT University
Line, Drawing and Play is a research project that explores the politics of a line, drawing and cartographic play, through a series of large-scale urban drawing installations situated in Fort Lane, downtown Auckland. The project questions how cartographic drawing processes can intersect with play and gaming to become alternate instruments for re-enchanting urban spaces within the city. The proposed drawing machines and temporary structures for the Fort Lane site respond to a series of experimental drawing sequences.
11 — Yin Shan Chee of University of South Australia
8K Hotel is influenced by the ancient Chinese musical instrument the hulusi (cucurbit flute), but with a contemporary interpretation. The instrument’s silky smooth tones are depicted by the arrangements and smooth transition in levels of the ceiling. The vibrant colours and patterns of the interior represents the rich culture and costume of the Dai people, from whom hulusi originated. The overall setting gives the guests an experience of festivities, joy and serenity like the versatility of the hulusi in producing a mood of relaxation, festivities or romance.