Computer Music

Demonstrat­ing premaster problems

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To kick things off, Charlie reveals a session he prepared for us. “Before you arrived, I loaded up a project (Break & DLR’s No Idea) and messed up a few channels, to show you some of the issues I often get when mastering – things I’ve learned the hard way through making those mistakes myself.”

Charlie A/Bs between two versions of the track: a ‘good’ mix, and his messed-up version. “When mastering, I often notice too-loud high-end, and lumpy low-end. So on this ‘bad’ version, I’ve purposely turned the kick up too much, I’ve turned the hats right up, and I’ve taken the lowcut filters off the subs.

“On first impression­s, this bad version might actually sound better, because it’s brighter; and the ‘good’ version sounds muddier. But with mastering, especially for vinyl, it’s always better to supply a ‘duller’ track, and get that top-end brought up, than to give in a bright track that you might have to lose treble on. So I always leave a bit of tops available to boost, but you want a really consistent top-end. Look at the spectrum analyser: you can see the ‘good’ version has smoother, more rolled-off tops, whereas the bad version has higher spikes around 10-12kHz.”

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