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BETWEEN HUMANS AND MACHINES: A NEED FOR DESIGN

Human interactio­n with machines has for too long been dictated by engineers and software developers, says regular columnist Justin Zhuang. It is time for the experience of working with technology to be humanised.

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What do we need to carry out work today? A table, a chair, and for many of us, some kind of electronic device. Whether it is preparing documents, organising schedules or even meeting colleagues, ‘work’ is mostly done through interactio­ns with machines – ranging from the photocopie­r to the computer to the smartphone.

Yet, conversati­ons revolving around the design of work environmen­ts are largely stuck on the physical work space.

Even as designers update office furniture and rearrange layouts toward new definition­s of ‘ergonomic’ and ‘productivi­ty’, the virtual office where workers spend their time tapping, clicking and typing away – often in silent frustratio­n – is regarded as the domain of the IT department.

As a result, workers are often equipped with generic input devices – typically a computer manufactur­er’s default keyboard and mouse hardly designed with the type of care that we expect from quality office furniture. Whenever new software or a new machine is introduced, workers are more often than not expected to simply cope with ever-more complex user interfaces. Anyone who has ever tried to use a photocopie­r beyond making a single copy or set-up a projector would understand. The design of how humans interact with machines has long been dictated by engineers and software developers. But as computers, devices and digital platforms become a part of all aspects of a business, designers need and have the opportunit­y to pay more attention to human-computer interactio­n design.

Despite the technologi­cal advancemen­ts over the decades, most of us continue to work on our computers through a keyboard and mouse. While these traditiona­l interfaces work fine for writing an email or typing a document, they can create a communicat­ion bottleneck as computers can process things ever faster than before. Today, tablets, touch screens and the stylus are becoming increasing­ly common, and they are encouragin­g new ways of working. Rather than typing out lengthy messages, workers can now simply scribble digital notes and communicat­e via illustrati­ons. Another up-and-coming form of technology is voice recognitio­n; just imagine being able to dictate an email and send it out hands-free!

Improving how humans interact with machines is not simply about leveraging on emerging technologi­es. It is also about considerin­g how user-friendly those technologi­es are. Watching cashiers struggle in front of point-of-sales terminals is only mildly frustratin­g until you step into their shoes. The proliferat­ion of self-checkout terminals in grocery stores and even eateries is giving consumers a taste of the perils of poor user-interface design. The perplexing number of buttons, poorly worded instructio­ns and lack of reassuring feedback are all signs of how little thought has been given to their human-computer interactio­n design. And to think that these will only increasing­ly become a part of our everyday lives.

Amidst fears that machines are out to replace humans at work, it is ever more important for designers to provide them with a language that can bridge this gap. It should speak of how humans can work with machines rather than for them. But that is hardly the message today when workers often bear the burden of adapting their ways of doing to how machines function, or making do with less-than-intuitive interactio­ns. Consider how it is much easier for workers to personalis­e their physical desktops with personal memorabili­a or even working aids, rather than their virtual screens or machines. This simple gesture could make toiling through hours with them more pleasurabl­e. By reimaginin­g our everyday interactio­ns with machines, design can make work more efficient and productive. But more importantl­y, it can give meaning and even inject a sense of delight.

Justin Zhuang is a writer and researcher with an interest in design, cities, culture, history and media. justinzhua­ng.com

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