Cubes

by Ministry of Design

What relevance do brick-and-mortar stores have when online retail dominates? Ministry of Design’s strategy for the new Durasport store at Jewel Changi Airport pairs the magnetism of high-performanc­e design with the resonance of immersive experience.

- Durasport, by Ministry of Design Words Luo Jingmei Photograph­y CI&A Photograph­y | Edward Hendricks (courtesy of MOD)

Durasport is located at the new Moshie Safdie-designed Jewel Changi Airport on the mall’s second storey, close to many other sporting goods stores. However, it looks nothing like its neighbours, whose brightly coloured interiors are chock-a-block with apparel, accessorie­s and sporting imagery.

The ubiquitous storefront mannequin displays are also absent from Durasport. Instead, multidisci­plinary design firm Ministry of Design (MOD) draws attention to the shop through transparen­cy (an element of Jewel’s retail design guidelines), materialit­y and a strong graphic language.

A dynamic-looking facade comprising high-grade stainless steel grilles incorporat­es the brand’s logo – an X, representi­ng the catalyst at the beginning of experiment­s – which pulls apart as the gates open. Already, an impactful first impression melding branding and spatial design is made, and the message is clear: Durasport is not about trends but performanc­e and unique encounters. Within, brevity in product display reflects a premium status, and rightly so; Durasport’s target demographi­c is a growing and apparently untapped market segment of ultra-performanc­e athletes and sporting enthusiast­s.

Aside from designing the space, MOD also worked on the brand strategy, signage and graphic design, and co-curated the inventory with the client Durasafe. A futuristic interior with highperfor­mance, anti-slip rubber flooring and hairline-finish stainless steel all round sets an appropriat­e tone.

“We were inspired by the high-tech research-and-developmen­t laboratory environmen­ts where many of the products were developed, and wanted to find an alternativ­e to the convention­al big-brand sports store,” says Colin Seah, MOD’s Design Director. He continues, “The interior design conveys seriousnes­s and focus, yet allows the products – which tend to be colourful – to really pop in contrast.” Jewel’s triangulat­ed windows as well as circular motifs designed by MOD (such as light features and the cashier’s stand) strengthen the overarchin­g graphical language.

A three-stage strategy to “excite, immerse and (subsequent­ly) convince the customer” governed the store’s design and layout. The compelling facade and interior character cover the first step. Next, an immersion process is offered through highly customised and detailed display units that illustrate the uniqueness of particular products while educating customers. Hands-on experienti­al zones allow customers to test the products, aided by machines that simulate the activities they were designed for.

An interactiv­e ‘spine’ delineates zones for cyclists, skiers, climbers and triathlete­s. One can test the world’s first graphene bicycle constructe­d with aerospace expertise and Formula 1 technology; strap on rigid-yet-flexible ski boots and attempt to beat the fastest time logged on a pro ski simulator; or test out climbing shoes on a rotating climbing wall. In the Artic zone, a

‘magic mirror’ allows customers to try on garments virtually and email a photograph of the outfit to themselves to aid the decision-making process.

Technology is well harnessed to add value to the retail experience. This is all the more exciting for customers, as it is the first time some of these products have been available in Singapore. Niche, highperfor­mance products naturally fetch higher prices – the bicycle is $30,000 – so the ability to assess the products in simulation­s of the extreme conditions they were designed for manifests the third step of Seah’s retail strategy: to give the customer a tantalisin­g taste of just how they could up their game.

MOD’s approach demonstrat­es that physical shops remain relevant in the digital age – but not in their traditiona­l forms. It is important that customers are offered new experience­s and refreshing ways of interactin­g with products – even more so in a niche market like ultra-performanc­e sports retail. Understand­ing this need and responding to it helps win customer appreciati­on and foster connection to the brand.

Legend: 1 Entrance | 2 Product Display | 3 Help Desk And Cashier | 4 iPad Stand | 5 Hanger Wall | 6 Fitting Room | 7 Store | 8 Measuremen­t Wall | 9 Trizone Immersive Zone | 10 Climb Immersive Zone | 11 Arctic Immersive Zone | 12 Cycle Immersive Zone | 13 Window Display.

Opposite, top: The ‘Magic Mirror’ allows customers to ‘try on’ ski clothing and email photos to themselves, without physically putting on the ski outfits. Opposite, bottom: Clickable stainless steel display shelves latch onto groove lines within the walls, allowing displays to be customised when new inventory is introduced. Pages 128-129: An indoor interactiv­e non-motorised climbing wall with a rotating surface simulates climbing without height risks.

 ??  ?? Above: As the gates of Durasport open inward, the customer is beckoned inside by the illuminate­d arrows that compose the logo’s X symbol. Opposite: A stretchres­istant wetsuit is displayed within an illuminate­d oculus and appended by a magnifying glass that encourages close inspection of its unique silicone coating.
Above: As the gates of Durasport open inward, the customer is beckoned inside by the illuminate­d arrows that compose the logo’s X symbol. Opposite: A stretchres­istant wetsuit is displayed within an illuminate­d oculus and appended by a magnifying glass that encourages close inspection of its unique silicone coating.
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Plan 8 7 5 2 9 4 2 10 11 3 2 12 13 1
6 Plan 8 7 5 2 9 4 2 10 11 3 2 12 13 1
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