ImagineFX

10 Tweaking my materials

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I make a new material and set the Albedo channel to Vertex color and Roughness to one. I set Reflectivi­ty to Specular and Specular intensity to near zero. I create materials for different elements, such as the trees, ground and the boy’s necklace. For the skin, I set the diffusion to Unlit to achieve a smoother look to the surface. I then mix in a colour to ensure the material matches the lighting.

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