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LATE PRESIDENT’S BOOK OUTLINES VISION FOR JAPAN’S NINTENDO
LATE PRESIDENT’S BOOK OUTLINES VISION FOR JAPAN’S NINTENDO
Star Wars: Knights Of The Old Republic II — The Sith Lords
Werewolf: The Apocalypse – Heart Of The Forest
PS5 VS XBOX SERIES X
Werewolf: The Apocalypse – Earthblood
WHAT HANDHELD DO YOU LIKE TO COLLECT GAMES FOR?
Streaming games around your home
THE LAUNCH OF A N EW WORLD OF WARCRAFT
Total War: Warhammer III
Over And Over And Over
A CHAT WITH MICHAEL MCNALLY
Group Test: Best PCs for games
How to choose the best iPhone for gaming
Development on Anthem has ceased
The games that Darran simply couldn’t live without
WORLD OF WARCRAFT: SHADOWLANDS
BALDUR’S GATE III
Fights in Tight Spaces
Yakuza: Like A Dragon (PS5 upgrade)
KNIGHTS OF THE OLD REPUBLIC
Making bold new Dark Alliances
OVER THE COURSE OF THE NINETIES, THE RISE OF THE CONSOLES MADE VIDEOGAMES INTO A BIGGER PHENOMENON THAN THEY’D EVER BEEN BEFORE, WITH PLAYGROUND RIVALRIES GIVING WAY TO UNPRECEDENTED MAINSTREAM CREDIBILITY
Life Is Strange: True Colors
Mortal Shell (PS5 upgrade)
ELLIOT COLL MODS AND REPAIRS NINETIES HANDHELDS ON THE RETRO FUTURE YOUTUBE CHANNEL, AND HERE HE EXPLAINS WHY HE’S SO FASCINATED WITH THEM
That Mass Effect 2 intro
TAKING YOUR FAVOURITE GAMES OUT ON THE ROAD WAS A BIG PART OF PLAYING IN THE NINETIES, AS THE MAJOR MANUFACTURERS TOOK TO MAKING HANDHELD CONSOLES. IT DIDN’T ALWAYS GO WELL FOR THEM, BUT THEIR EFFORTS LEFT AN UNFORGETTABLE LEGACY FOR GAMERS
The Nioh Collection (online)
Scraping off the Rust
Ultimate Guide: Fighters Megamix
INNOVATIVE GAMES, BLEEDING EDGE TECHNOLOGY AND NEW WAYS TO PLAY WITH OR AGAINST OTHER PLAYERS DEFINED WHAT IT MEANT TO BE A PC GAMER IN THE NINETIES, BUT WHAT WAS IT THAT MADE PERSONAL COMPUTERS – AND OF COURSE WINDOWS – THE LEADING PLATFORM?
Future Classic: 428: Shibuya Scramble
GHOST 'N GOBLINS RESURRECTION
The New Zealand Story
DISCOVER THE ORIGINS OF STARLORD, MIKE SINGLETON’S EPIC STRATEGY GAME THAT WAS OVER TEN YEARS IN THE MAKING.
Double Dragon II: The Revenge
As well as inspiring its developer David Crane to make a sequel, the phenomenally successful Pitfall! also influenced his subsequent platform games. David explains how they evolved and distinguished themselves from his classic Atari 2600 adventure
THE HISTORY TIME OF SPLITTERS
A new spin on game night