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AVATAR: THE LAST AIRBENDER

Albert Kim brings the animated classic to life.

- By Jenny Changnon

When Avatar: The Last Airbender first premiered in 2005, the animated series instantly captivated audiences with its vividly realized world and singular characters. Now almost two decades later, writer and showrunner Albert Kim reimagines the beloved series, rendering it in live-action for a new audience. “I was a huge fan of the original, and I got introduced to it through my daughter,” he remembers. “When the opportunit­y came my way, I remember thinking, I’m not sure I can improve upon the original. But then I realized it was less about improving upon it and more about introducin­g this incredible world to a new generation of viewers in a new way.”

The action-adventure series joins young airbender Aang (Gordon Cormier) in his quest to fight evil and save the world as the next avatar, a chosen hero and peacekeepe­r of the four nations: the Water Tribe, the Earth Kingdom, the Fire Nation, and the Air Nomads. As he attempts to master the elements and extinguish the fearsome leaders of the Fire Nation, he’s accompanie­d by his fast friends, Southern Water

Tribe members Katara (Kiawentiio) and

Sokka (Ian Ousley), who find themselves discoverin­g what it means to be a warrior alongside Aang. “When you’re adapting an animated series, it can be a challenge to keep it grounded,” says director and visual effects supervisor Jabbar Raisani. “We were really trying to find that balance of looking and feeling like the animated series, but with a real, grounded world.”

CONSTRUCTI­NG THE FOUR NATIONS

Emmy-winning production designer Michael Wylie worked closely with Asian historical expert and cultural consultant Kimberly Harui to inform the world of Avatar: The Last Airbender, a story deeply influenced by Asian and Indigenous culture and folklore. Among the vast scope of environmen­ts and locations featured are the Four Nations, territorie­s grounded in materials that correspond with their nominal elements, like ice and snow for the Water Tribe and rock for the Earth Kingdom. Wylie and his team built the sets as large as they could, capturing the scale and grandeur of the world. “One of the great opportunit­ies of this is that we can build environmen­ts that are massive and expressive and that can really wow an audience,” says Wylie.

APPA AND AIRBENDING

AND AANG, OH MY

Translatin­g the animated series to live-action was a tall order for Raisani — an Emmy winner for his work on Game of Thrones — and his fellow visual effects supervisor­s: Marion Spates, Jared Higgins, Christophe­r D. Martin, and Alex Gitler. Perhaps the largest challenge, 10 tons in size, was bringing Appa, the fanfavorit­e six-legged sky bison, to life. The visual effects team found inspiratio­n in manatees, baby hippos, and bison as they explored how Appa, a close companion and confidant of Aang’s, would move and fly. Cormier found himself acting opposite a full-size rig of the creature, whose expression­s and characteri­zation would be actualized later, during the visual effects process. “Appa’s performanc­e came from our visual effects team.

They’d take my performanc­e notes and recreate that digitally,” says Raisani. “The team did a great job of bringing emotion to the character so that it matched what Gordon did in the scene.”

Another considerat­ion for Raisani was how to manifest the elementhar­nessing power of bending, the crucial skill Aang trains in, for the screen. Bending each element would require its own visual hallmarks and flourishes, so the team closely studied the animated series and the way the elements operate in the real world to inform their identifiab­le looks, in addition to collaborat­ing with the stunt team on how characters would move through space. “[They] developed the different styles of bending based on different martial arts,” says Raisani. “Once we had all the stunts worked out, it was handed to the visual effects team, who then had to figure out how those movements would actually move water and fire through space.”

THE MECHANICS OF BENDING

Stunt coordinato­r Jeff Aro modeled each bending style on a distinctiv­e martial arts discipline, pulling movements from tai chi, baguazhang, nanquan, and wushu styles. “One of the biggest challenges of this kind of project is that the world is so large.

It’s taking a group of characters that have different background­s, that all have a different style, a different movement vocabulary that’s rooted in history,” says Aro of his approach. The ensemble went through a sixweek boot camp where they trained in their respective techniques. Given the amount of stunt-heavy choreograp­hy and fight sequences, the costume design team made sure that each garment enabled movement, keeping Aang’s wardrobe full of lightweigh­t materials and flowy fabrics for Katara to mirror her water-bending powers. “All of that has to be taken into considerat­ion when you make the costume so that the person wearing it is actually quite comfortabl­e to move in it and it can feel like a second skin to them,” remarks costume designer Farnaz Khaki-Sadigh. “I felt I was back in school and [studying] costume history again — learning about the different cultures, how they wear their clothes, what materials they use, what color palettes are appropriat­e, what patterns are appropriat­e.”

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 ?? ?? Opening spread: Gordon Cormier, Ian Ousley, and Kiawentiio.
Opening spread: Gordon Cormier, Ian Ousley, and Kiawentiio.
 ?? ?? This page: Kiawentiio; a sketch of Katara.
This page: Kiawentiio; a sketch of Katara.
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Cormier; a production still of an ornate hallway; a production still of Cormier.
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