Keep­ing an eye on the coin-op gam­ing scene


Af­ter a limited lo­ca­tion test re­lease in Tokyo and Osaka, the lat­est in­stal­ment in the Tekken se­ries was un­leashed across Ja­pan on March 18. The first game in the se­ries to use Un­real En­gine, Tekken 7 also in­tro­duces on­line play and now lo­cal play­ers not only have their own screens, but also the op­tion to choose which side of that screen to fight on.

There are two ma­jor new me­chan­ics in the form of Rage Art and Power Crush. The for­mer al­lows play­ers in the red to for­feit the usual attack power in­crease in ex­change for a flurry of sev­eral un­block­able moves that slices 30 per cent off of their op­po­nent’s health bar. The lat­ter al­lows you to con­tinue plant­ing hits even while you’re be­ing hit – you’ll still take dam­age, but it cer­tainly bet­ter re­sem­bles a street brawl.

The game launched with 20 playable char­ac­ters, but some in­dus­tri­ous data min­ers have dis­cov­ered the ex­is­tence of sev­eral more char­ac­ters (new­comer Dr Josie Rizal, plus Jin Kazama and Devil Jin), which Bandai Namco will be in­tro­duc­ing as timed re­leases – a con­sole-in­flu­enced crack at keep­ing play­ers com­ing back for more, no doubt.

There’s no talk yet of any con­sole ver­sions, but direc­tor Kat­suhiro Harada has men­tioned lean­ing to­wards PS4 dur­ing devel­op­ment. It’s un­likely that Bandai Namco will make any an­nounce­ments in the near fu­ture, though, since the com­pany will no doubt want to avoid scup­per­ing the game’s ar­cade chances in the west. Hope­fully, then, there will be de­tails about the cabi­net’s over­seas re­lease soon.

Game Tekken7 Man­u­fac­turer Bandai Namco

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