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2015-05-07
Backstage at this year’s most experimental revival
Dark Souls II: Scholar Of The First Sin
StarCraft II: Legacy Of The Void
Everybody’s Gone To The Rapture
Affordable Space Adventures
Shadow Of The Beast
Code Name: STEAM
The Hunter: Primal
Broken Age: Act 2
Pillars Of Eternity
Mortal Kombat X
We Happy Few
We investigate the growing trend of leaving out tutorials in favour of letting players find their own way
How Arkane’s Dishonored began life in feudal Japan before settling in the whale-oil-saturated Dunwall
At home with Wales Interactive, the Bridgend studio helping local graduates get started in games
We head backstageback with Harmonix as theth studio tuneses up for Guitar HeroH Live’s debut ebut
Why games are increasingly putting players at the mercy of powerful emergent systems
James Leach breaks out the Easter eggs a week too late
Once, DLC felt fresh and exciting. Now it’s a constant headache
Remembering Assassin’s Creed: Brotherhood, when gaming’s most
Comic-book artist James Kochalka on adventuring and Destiny
This year’s Edge Get Into Games Challenge is open for entries
Nathan Brown finds yet another excuse to write about music
Ian Bogost sticks some go-faster stripes on the side of games
Steven Poole stares for too long at Bloodborne’s loading screen
The UK’s leading industry event celebrates its tenth anniversary
We speak to Jordan Thomas about his game-within-a-game
ARCADE WATCH
DISPATCHES JUNE
Star Wars Battlefront
Fire Emblem If
Past glory
CHORD CHANGE S
Q&A ERIC HIRSHBERG
STILL PLAYING
Remix project
Post Script
Post Script
The creation of a more efficient GPU interface
English
Australia
Gaming
EDGE - 2015-04-09
EDGE - 2015-06-04