This year’s Edge Get Into Games Chal­lenge is open for en­tries

Win a Unity Pro li­cence, a trip to Unite in Bos­ton, and the chance to show your game at this year’s Dare Proto Play.

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Our fourth Get Into Games Chal­lenge, in as­so­ci­a­tion with Unity and Aber­tay Uni­ver­sity, is now of­fi­cially open for en­tries. This year’s theme is ‘loot’.

You can in­ter­pret the theme how­ever you wish. Per­haps you’ll con­struct a game about gath­er­ing riches, or es­cap­ing from the bur­den of a for­tune, about theft, or one based on find­ing a sin­gle valu­able item from among a sea of junk. It’s en­tirely up to you, but as ever, we’ll be seek­ing the most cre­ative in­ter­pre­ta­tions of the theme, tech­ni­cal merit and orig­i­nal­ity in your en­tries.

We’ll draw up a short­list of the best games once the com­pe­ti­tion has closed, and those will then be judged by the Edge team as well as a panel of game in­dus­try no­ta­bles. This year, that group in­cludes Doom and Quake designer John Romero, Funom­ena co-founder Robin Hu­nicke, Unity co-founder David Hel­ga­son, and Dayna Gal­loway from Aber­tay.

This year’s prize is our big­gest yet. Unity will fur­nish the win­ning team with one Unity Pro­fes­sional Edi­tion Li­cence, in­clud­ing iOS Pro and An­droid Pro de­ploy­ment ad­dons (col­lec­tively worth £3,000), plus a trip for one to Unite 2015 in Bos­ton. The con­fer­ence takes place Septem­ber 21–23, and you’ll be pro­vided with a ticket, a re­turn flight and ac­com­mo­da­tion for three nights.

In ad­di­tion, Aber­tay Uni­ver­sity will grant you stand space at this year’s Dare Pro­toPlay fes­ti­val (tak­ing place Au­gust 13–16 in Dundee), which wel­comed some 13,000 vis­i­tors in 2014, and also pay for ac­com­mo­da­tion and UK travel for two mem­bers of your team. Al­to­gether, it’s an in­cred­i­ble op­por­tu­nity to net­work and show­case your work.

Don’t worry if you miss out on the top spot, how­ever, be­cause the two run­ners-up will each also re­ceive a Unity Pro li­cence with the same two ad­dons as the win­ner. You’ll find the rules, de­tails on how to sub­mit your game, and full terms and con­di­tions at bit.ly/GIG2015.

Last year’s chal­lenge, the theme for which was ‘protest’, was won by Ge­orge Ing, whose fast-paced RTS One Minute To Mid­night won over the judges with its sim­ple, pol­ished game­play and stylish looks. In it, play­ers must es­tab­lish their in­flu­ence over ar­eas of a city by oc­cu­py­ing ev­ery build­ing on the map with pro­tes­tors. Warp­fish’s Out­cry and Mike Cham­bers’ Nau­ti­cal Protest nabbed the run­ners-up spots, both ap­proach­ing the brief from un­usual an­gles. Warp­fish por­trayed the ur­gency with which voices must be gath­ered to protest ef­fec­tively In Out­cry, forc­ing you to dash through a level col­lect­ing sym­pa­this­ers to your cause. Nau­ti­cal Protest, mean­while, played on the lit­eral mean­ing of its ti­tle – a for­mal dec­la­ra­tion made by a ship’s mas­ter to pro­tect him­self from li­a­bil­ity for goods dam­aged by cir­cum­stances be­yond his con­trol.

That was last year, but now it’s your turn. Keep an eye on our so­cial chan­nels and bit.ly/GIG2015 for up­dates on the com­pe­ti­tion, as well as ad­vice on how to get through the process of cre­at­ing your own game. To start you off, we’ve spo­ken to the past three win­ners of BAFTA’s Ones To Watch award – given to a team from Aber­tay Uni­ver­sity’s Dare To Be Dig­i­tal stu­dent game chal­lenge – and asked them to share their tips on game jam best prac­tice and the pit­falls to avoid. You can read that at www.bit. ly/1FSZ58Q. We look for­ward to see­ing your en­tries. Good luck!

As ever, we’ll be seek­ing cre­ative in­ter­pre­ta­tions of the theme, tech­ni­cal merit and orig­i­nal­ity

This year’s panel (from left): Doom designer John Romero, Funom­ena founder Robin Hu­nicke, Unity’s David Hel­ga­son, and Aber­tay’s Dayna Gal­loway

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