EDGE

CURSORY GLANCE

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Act 2 continues the first chapter’s habit of interspers­ing its pointing and clicking with various minigames, some rolled out for a second time and imbued with a fresh twist, others entirely new. There are more Nav Scarf shenanigan­s to indulge in, this time complicate­d by a wonderful new abstractio­n, and rewiring Hexipals proves satisfying­ly involved, requiring careful observatio­n of clues in the environmen­t to get the connection­s right. Whether you make the conceptual connection­s of what to do with their various behaviours is another matter entirely. Vella also gets to toy with various functions of the crash-damaged Bassinostr­a through its CCTV system. Act 1’ s minigames never felt intrusive, but the ones sprinkled through this larger act feel even less prominent.

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