CURSORY GLANCE
Act 2 continues the first chapter’s habit of interspersing its pointing and clicking with various minigames, some rolled out for a second time and imbued with a fresh twist, others entirely new. There are more Nav Scarf shenanigans to indulge in, this time complicated by a wonderful new abstraction, and rewiring Hexipals proves satisfyingly involved, requiring careful observation of clues in the environment to get the connections right. Whether you make the conceptual connections of what to do with their various behaviours is another matter entirely. Vella also gets to toy with various functions of the crash-damaged Bassinostra through its CCTV system. Act 1’ s minigames never felt intrusive, but the ones sprinkled through this larger act feel even less prominent.