ROCK HARD

EDGE - - FILLING IN THE BLANKS -

The cost of mak­ing a game more dif­fi­cult is that you will in­evitably limit your au­di­ence. But there are po­ten­tial up­sides to that, too. “Hav­ing faith in your player may lead to devel­op­ment of a more dif­fi­cult game, but dif­fi­cult games have the more sat­is­fied, more en­gaged player-base,” says Sa­muels, whose chan­nel cur­rently has 370,000 sub­scribers. “Games such as Dark Souls and Blood­borne tar­geted a niche, but I think this niche has proved larger than any­one an­tic­i­pated. They’re the sort of games that aren’t for every­body – and that’s a good thing. By pan­der­ing to the low­est com­mon de­nom­i­na­tor, [game cre­ators are] forced to aban­don so much.”

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