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The cost of making a game more difficult is that you will inevitably limit your audience. But there are potential upsides to that, too. “Having faith in your player may lead to developmen­t of a more difficult game, but difficult games have the more satisfied, more engaged player-base,” says Samuels, whose channel currently has 370,000 subscriber­s. “Games such as Dark Souls and Bloodborne targeted a niche, but I think this niche has proved larger than anyone anticipate­d. They’re the sort of games that aren’t for everybody – and that’s a good thing. By pandering to the lowest common denominato­r, [game creators are] forced to abandon so much.”

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